Commit c32def6c authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Check that render target view implements ID3D11RenderTargetView.

parent fbf7b84d
...@@ -783,6 +783,7 @@ static void test_create_rendertarget_view(void) ...@@ -783,6 +783,7 @@ static void test_create_rendertarget_view(void)
ID3D10Device *device, *tmp; ID3D10Device *device, *tmp;
ID3D10Texture2D *texture; ID3D10Texture2D *texture;
ID3D10Buffer *buffer; ID3D10Buffer *buffer;
IUnknown *iface;
HRESULT hr; HRESULT hr;
if (!(device = create_device())) if (!(device = create_device()))
...@@ -831,6 +832,11 @@ static void test_create_rendertarget_view(void) ...@@ -831,6 +832,11 @@ static void test_create_rendertarget_view(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp); ID3D10Device_Release(tmp);
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Render target view should implement ID3D11RenderTargetView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D10RenderTargetView_Release(rtview); ID3D10RenderTargetView_Release(rtview);
ID3D10Buffer_Release(buffer); ID3D10Buffer_Release(buffer);
...@@ -859,6 +865,11 @@ static void test_create_rendertarget_view(void) ...@@ -859,6 +865,11 @@ static void test_create_rendertarget_view(void)
"Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension); "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice); ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Render target view should implement ID3D11RenderTargetView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D10RenderTargetView_Release(rtview); ID3D10RenderTargetView_Release(rtview);
ID3D10Texture2D_Release(texture); ID3D10Texture2D_Release(texture);
......
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