Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
c3bfef8d
Commit
c3bfef8d
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
parent
50e0deaf
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
No files found.
dlls/wined3d/glsl_shader.c
View file @
c3bfef8d
...
...
@@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_ARG* arg) {
char
src1_mask
[
6
];
DWORD
snum
=
(
arg
->
src
[
0
])
&
WINED3DSP_REGNUM_MASK
;
shader_glsl_add_src_param
_old
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
]
,
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
WINED3DSP_WRITEMASK_0
,
src1_reg
,
src1_mask
,
src1_str
);
shader_addline
(
arg
->
buffer
,
"if (%s) subroutine%lu();
\n
"
,
src1_str
,
snum
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment