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wine
wine-winehq
Commits
c425bbcc
Commit
c425bbcc
authored
Aug 12, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 21, 2008
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wined3d: Set the texture wrap default with the NP2 emulation properly.
parent
46109da8
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texture.c
dlls/wined3d/texture.c
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dlls/wined3d/texture.c
View file @
c425bbcc
...
...
@@ -227,6 +227,20 @@ static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) {
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
++
i
)
{
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
i
],
This
->
baseTexture
.
textureName
,
IWineD3DTexture_GetTextureDimensions
(
iface
));
}
/* Conditinal non power of two textures use a different clamping default. If we're using the GL_WINE_normalized_texrect
* partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something
* that prevents us from hitting the accelerated codepath. Thus manually set the GL state
*/
if
(
IWineD3DBaseTexture_IsCondNP2
(
iface
))
{
ENTER_GL
();
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
),
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"
);
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
),
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"
);
LEAVE_GL
();
This
->
baseTexture
.
states
[
WINED3DTEXSTA_ADDRESSU
]
=
WINED3DTADDRESS_CLAMP
;
This
->
baseTexture
.
states
[
WINED3DTEXSTA_ADDRESSV
]
=
WINED3DTADDRESS_CLAMP
;
}
}
return
hr
;
...
...
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