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wine
wine-winehq
Commits
c42b4fec
Commit
c42b4fec
authored
May 23, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 04, 2023
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Plain Diff
wined3d: Reuse command buffers and fences.
Allocating and freeing fences in particular can be expensive, as much as 250 µs per call (observed on an NVidia machine).
parent
e0769f42
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2 changed files
with
58 additions
and
23 deletions
+58
-23
context_vk.c
dlls/wined3d/context_vk.c
+57
-22
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context_vk.c
View file @
c42b4fec
...
@@ -1109,19 +1109,31 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
...
@@ -1109,19 +1109,31 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
wined3d_context_vk_destroy_vk_memory
(
context_vk
,
bo
->
vk_memory
,
bo
->
command_buffer_id
);
wined3d_context_vk_destroy_vk_memory
(
context_vk
,
bo
->
vk_memory
,
bo
->
command_buffer_id
);
}
}
static
void
wined3d_context_vk_remove_command_buffer
(
struct
wined3d_context_vk
*
context_vk
,
static
void
free_command_buffer
(
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_command_buffer_vk
*
buffer
)
unsigned
int
submit_index
)
{
{
struct
wined3d_command_buffer_vk
*
buffer
=
&
context_vk
->
submitted
.
buffers
[
submit_index
];
struct
wined3d_device_vk
*
device_vk
=
wined3d_device_vk
(
context_vk
->
c
.
device
);
struct
wined3d_device_vk
*
device_vk
=
wined3d_device_vk
(
context_vk
->
c
.
device
);
const
struct
wined3d_vk_info
*
vk_info
=
context_vk
->
vk_info
;
const
struct
wined3d_vk_info
*
vk_info
=
context_vk
->
vk_info
;
VK_CALL
(
vkDestroyFence
(
device_vk
->
vk_device
,
buffer
->
vk_fence
,
NULL
));
if
(
buffer
->
vk_fence
)
VK_CALL
(
vkDestroyFence
(
device_vk
->
vk_device
,
buffer
->
vk_fence
,
NULL
));
VK_CALL
(
vkFreeCommandBuffers
(
device_vk
->
vk_device
,
VK_CALL
(
vkFreeCommandBuffers
(
device_vk
->
vk_device
,
context_vk
->
vk_command_pool
,
1
,
&
buffer
->
vk_command_buffer
));
context_vk
->
vk_command_pool
,
1
,
&
buffer
->
vk_command_buffer
));
}
static
void
wined3d_context_vk_remove_command_buffer
(
struct
wined3d_context_vk
*
context_vk
,
unsigned
int
submit_index
)
{
struct
wined3d_command_buffer_vk
*
buffer
=
&
context_vk
->
submitted
.
buffers
[
submit_index
];
if
(
buffer
->
id
>
context_vk
->
completed_command_buffer_id
)
if
(
buffer
->
id
>
context_vk
->
completed_command_buffer_id
)
context_vk
->
completed_command_buffer_id
=
buffer
->
id
;
context_vk
->
completed_command_buffer_id
=
buffer
->
id
;
if
(
wined3d_array_reserve
((
void
**
)
&
context_vk
->
completed
.
buffers
,
&
context_vk
->
completed
.
buffers_size
,
context_vk
->
completed
.
buffer_count
+
1
,
sizeof
(
*
context_vk
->
completed
.
buffers
)))
context_vk
->
completed
.
buffers
[
context_vk
->
completed
.
buffer_count
++
]
=
*
buffer
;
else
free_command_buffer
(
context_vk
,
buffer
);
*
buffer
=
context_vk
->
submitted
.
buffers
[
--
context_vk
->
submitted
.
buffer_count
];
*
buffer
=
context_vk
->
submitted
.
buffers
[
--
context_vk
->
submitted
.
buffer_count
];
}
}
...
@@ -1685,13 +1697,14 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
...
@@ -1685,13 +1697,14 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
if
(
buffer
->
vk_command_buffer
)
if
(
buffer
->
vk_command_buffer
)
{
{
VK_CALL
(
vkFreeCommandBuffers
(
device_vk
->
vk_device
,
free_command_buffer
(
context_vk
,
buffer
);
context_vk
->
vk_command_pool
,
1
,
&
buffer
->
vk_command_buffer
));
buffer
->
vk_command_buffer
=
VK_NULL_HANDLE
;
buffer
->
vk_command_buffer
=
VK_NULL_HANDLE
;
}
}
wined3d_context_vk_wait_command_buffer
(
context_vk
,
buffer
->
id
-
1
);
wined3d_context_vk_wait_command_buffer
(
context_vk
,
buffer
->
id
-
1
);
context_vk
->
completed_command_buffer_id
=
buffer
->
id
;
context_vk
->
completed_command_buffer_id
=
buffer
->
id
;
for
(
i
=
0
;
i
<
context_vk
->
completed
.
buffer_count
;
++
i
)
free_command_buffer
(
context_vk
,
&
context_vk
->
completed
.
buffers
[
i
]);
heap_free
(
context_vk
->
compute
.
bindings
.
bindings
);
heap_free
(
context_vk
->
compute
.
bindings
.
bindings
);
heap_free
(
context_vk
->
graphics
.
bindings
.
bindings
);
heap_free
(
context_vk
->
graphics
.
bindings
.
bindings
);
...
@@ -1713,6 +1726,7 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
...
@@ -1713,6 +1726,7 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
wined3d_context_vk_destroy_query_pools
(
context_vk
,
&
context_vk
->
free_stream_output_statistics_query_pools
);
wined3d_context_vk_destroy_query_pools
(
context_vk
,
&
context_vk
->
free_stream_output_statistics_query_pools
);
wine_rb_destroy
(
&
context_vk
->
bo_slab_available
,
wined3d_context_vk_destroy_bo_slab
,
context_vk
);
wine_rb_destroy
(
&
context_vk
->
bo_slab_available
,
wined3d_context_vk_destroy_bo_slab
,
context_vk
);
heap_free
(
context_vk
->
submitted
.
buffers
);
heap_free
(
context_vk
->
submitted
.
buffers
);
heap_free
(
context_vk
->
completed
.
buffers
);
heap_free
(
context_vk
->
retired
.
objects
);
heap_free
(
context_vk
->
retired
.
objects
);
wined3d_shader_descriptor_writes_vk_cleanup
(
&
context_vk
->
descriptor_writes
);
wined3d_shader_descriptor_writes_vk_cleanup
(
&
context_vk
->
descriptor_writes
);
...
@@ -1727,7 +1741,6 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
...
@@ -1727,7 +1741,6 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
{
{
struct
wined3d_device_vk
*
device_vk
=
wined3d_device_vk
(
context_vk
->
c
.
device
);
struct
wined3d_device_vk
*
device_vk
=
wined3d_device_vk
(
context_vk
->
c
.
device
);
const
struct
wined3d_vk_info
*
vk_info
=
context_vk
->
vk_info
;
const
struct
wined3d_vk_info
*
vk_info
=
context_vk
->
vk_info
;
VkCommandBufferAllocateInfo
command_buffer_info
;
struct
wined3d_command_buffer_vk
*
buffer
;
struct
wined3d_command_buffer_vk
*
buffer
;
VkCommandBufferBeginInfo
begin_info
;
VkCommandBufferBeginInfo
begin_info
;
struct
wined3d_query_vk
*
query_vk
;
struct
wined3d_query_vk
*
query_vk
;
...
@@ -1748,16 +1761,31 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
...
@@ -1748,16 +1761,31 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
}
}
}
}
command_buffer_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
if
(
context_vk
->
completed
.
buffer_count
)
command_buffer_info
.
pNext
=
NULL
;
command_buffer_info
.
commandPool
=
context_vk
->
vk_command_pool
;
command_buffer_info
.
level
=
VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
command_buffer_info
.
commandBufferCount
=
1
;
if
((
vr
=
VK_CALL
(
vkAllocateCommandBuffers
(
device_vk
->
vk_device
,
&
command_buffer_info
,
&
buffer
->
vk_command_buffer
)))
<
0
)
{
{
WARN
(
"Failed to allocate Vulkan command buffer, vr %s.
\n
"
,
wined3d_debug_vkresult
(
vr
));
const
struct
wined3d_command_buffer_vk
*
old_buffer
;
return
VK_NULL_HANDLE
;
old_buffer
=
&
context_vk
->
completed
.
buffers
[
--
context_vk
->
completed
.
buffer_count
];
buffer
->
vk_command_buffer
=
old_buffer
->
vk_command_buffer
;
buffer
->
vk_fence
=
old_buffer
->
vk_fence
;
}
else
{
VkCommandBufferAllocateInfo
command_buffer_info
;
command_buffer_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
command_buffer_info
.
pNext
=
NULL
;
command_buffer_info
.
commandPool
=
context_vk
->
vk_command_pool
;
command_buffer_info
.
level
=
VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
command_buffer_info
.
commandBufferCount
=
1
;
if
((
vr
=
VK_CALL
(
vkAllocateCommandBuffers
(
device_vk
->
vk_device
,
&
command_buffer_info
,
&
buffer
->
vk_command_buffer
)))
<
0
)
{
WARN
(
"Failed to allocate Vulkan command buffer, vr %s.
\n
"
,
wined3d_debug_vkresult
(
vr
));
return
VK_NULL_HANDLE
;
}
buffer
->
vk_fence
=
VK_NULL_HANDLE
;
}
}
begin_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
;
begin_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
;
...
@@ -1842,11 +1870,18 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
...
@@ -1842,11 +1870,18 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
VK_CALL
(
vkEndCommandBuffer
(
buffer
->
vk_command_buffer
));
VK_CALL
(
vkEndCommandBuffer
(
buffer
->
vk_command_buffer
));
fence_desc
.
sType
=
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
;
if
(
buffer
->
vk_fence
)
fence_desc
.
pNext
=
NULL
;
{
fence_desc
.
flags
=
0
;
VK_CALL
(
vkResetFences
(
device_vk
->
vk_device
,
1
,
&
buffer
->
vk_fence
));
if
((
vr
=
VK_CALL
(
vkCreateFence
(
device_vk
->
vk_device
,
&
fence_desc
,
NULL
,
&
buffer
->
vk_fence
)))
<
0
)
}
ERR
(
"Failed to create fence, vr %s.
\n
"
,
wined3d_debug_vkresult
(
vr
));
else
{
fence_desc
.
sType
=
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
;
fence_desc
.
pNext
=
NULL
;
fence_desc
.
flags
=
0
;
if
((
vr
=
VK_CALL
(
vkCreateFence
(
device_vk
->
vk_device
,
&
fence_desc
,
NULL
,
&
buffer
->
vk_fence
)))
<
0
)
ERR
(
"Failed to create fence, vr %s.
\n
"
,
wined3d_debug_vkresult
(
vr
));
}
submit_info
.
sType
=
VK_STRUCTURE_TYPE_SUBMIT_INFO
;
submit_info
.
sType
=
VK_STRUCTURE_TYPE_SUBMIT_INFO
;
submit_info
.
pNext
=
NULL
;
submit_info
.
pNext
=
NULL
;
...
@@ -3825,7 +3860,7 @@ HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wi
...
@@ -3825,7 +3860,7 @@ HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wi
command_pool_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
command_pool_info
.
sType
=
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
command_pool_info
.
pNext
=
NULL
;
command_pool_info
.
pNext
=
NULL
;
command_pool_info
.
flags
=
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
;
command_pool_info
.
flags
=
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
|
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
;
command_pool_info
.
queueFamilyIndex
=
device_vk
->
vk_queue_family_index
;
command_pool_info
.
queueFamilyIndex
=
device_vk
->
vk_queue_family_index
;
if
((
vr
=
VK_CALL
(
vkCreateCommandPool
(
device_vk
->
vk_device
,
if
((
vr
=
VK_CALL
(
vkCreateCommandPool
(
device_vk
->
vk_device
,
&
command_pool_info
,
NULL
,
&
context_vk
->
vk_command_pool
)))
<
0
)
&
command_pool_info
,
NULL
,
&
context_vk
->
vk_command_pool
)))
<
0
)
...
...
dlls/wined3d/wined3d_private.h
View file @
c42b4fec
...
@@ -2729,7 +2729,7 @@ struct wined3d_context_vk
...
@@ -2729,7 +2729,7 @@ struct wined3d_context_vk
struct
wined3d_command_buffer_vk
*
buffers
;
struct
wined3d_command_buffer_vk
*
buffers
;
SIZE_T
buffers_size
;
SIZE_T
buffers_size
;
SIZE_T
buffer_count
;
SIZE_T
buffer_count
;
}
submitted
;
}
submitted
,
completed
;
struct
wined3d_shader_descriptor_writes_vk
descriptor_writes
;
struct
wined3d_shader_descriptor_writes_vk
descriptor_writes
;
...
...
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