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wine
wine-winehq
Commits
c78cd3f5
Commit
c78cd3f5
authored
Dec 18, 2022
by
Mohamad Al-Jaf
Committed by
Alexandre Julliard
Mar 03, 2023
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include: Add more Windows.Foundation.Numerics structs.
parent
10765f29
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windows.foundation.numerics.idl
include/windows.foundation.numerics.idl
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include/windows.foundation.numerics.idl
View file @
c78cd3f5
...
@@ -27,7 +27,51 @@ import "windowscontracts.idl";
...
@@ -27,7 +27,51 @@ import "windowscontracts.idl";
import
"windows.foundation.idl"
;
import
"windows.foundation.idl"
;
namespace
Windows
.
Foundation.Numerics
{
namespace
Windows
.
Foundation.Numerics
{
typedef
struct
Matrix3x2
Matrix3x2
;
typedef
struct
Matrix4x4
Matrix4x4
;
typedef
struct
Plane
Plane
;
typedef
struct
Quaternion
Quaternion
;
typedef
struct
Vector2
Vector2
;
typedef
struct
Vector3
Vector3
;
typedef
struct
Vector3
Vector3
;
typedef
struct
Vector4
Vector4
;
declare
{
interface
Windows
.
Foundation.IReference<Windows.Foundation.Numerics.Matrix4x4>;
interface
Windows
.
Foundation.IReference<Windows.Foundation.Numerics.Vector2>;
interface
Windows
.
Foundation.IReference<Windows.Foundation.Numerics.Vector3>;
}
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Matrix3x2
{
FLOAT
M11
;
FLOAT
M12
;
FLOAT
M21
;
FLOAT
M22
;
FLOAT
M31
;
FLOAT
M32
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Matrix4x4
{
FLOAT
M11
;
FLOAT
M12
;
FLOAT
M13
;
FLOAT
M14
;
FLOAT
M21
;
FLOAT
M22
;
FLOAT
M23
;
FLOAT
M24
;
FLOAT
M31
;
FLOAT
M32
;
FLOAT
M33
;
FLOAT
M34
;
FLOAT
M41
;
FLOAT
M42
;
FLOAT
M43
;
FLOAT
M44
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Vector3
struct
Vector3
...
@@ -36,4 +80,36 @@ namespace Windows.Foundation.Numerics {
...
@@ -36,4 +80,36 @@ namespace Windows.Foundation.Numerics {
FLOAT
Y
;
FLOAT
Y
;
FLOAT
Z
;
FLOAT
Z
;
}
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Plane
{
Windows
.
Foundation.Numerics.Vector3
Normal
;
FLOAT
D
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Quaternion
{
FLOAT
X
;
FLOAT
Y
;
FLOAT
Z
;
FLOAT
W
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Vector2
{
FLOAT
X
;
FLOAT
Y
;
}
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
struct
Vector4
{
FLOAT
X
;
FLOAT
Y
;
FLOAT
Z
;
FLOAT
W
;
}
;
}
}
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