Commit c7badafb authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().

Since we want to avoid directly calling GL-specific code here. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 7bdbf00b
......@@ -2242,10 +2242,10 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
wined3d_texture_get_pitch(src_texture, op->src_sub_resource_idx % src_texture->level_count,
&row_pitch, &slice_pitch);
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture), wined3d_context_gl(context), FALSE);
wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context,
dst_texture->resource.format, &op->src_box, wined3d_const_bo_address(&addr),
row_pitch, slice_pitch, op->dst_box.left, op->dst_box.top, op->dst_box.front, FALSE);
dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&addr),
dst_texture->resource.format, &op->src_box, row_pitch, slice_pitch, dst_texture,
op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB,
op->dst_box.left, op->dst_box.top, op->dst_box.front);
wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
......
......@@ -2453,9 +2453,39 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
}
}
static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
const struct wined3d_const_bo_address *src_bo_addr, const struct wined3d_format *src_format,
const struct wined3d_box *src_box, unsigned int src_row_pitch, unsigned int src_slice_pitch,
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, unsigned int dst_location,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
{
BOOL srgb = FALSE;
TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
"dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
context, debug_const_bo_address(src_bo_addr), debug_d3dformat(src_format->id), debug_box(src_box),
src_row_pitch, src_slice_pitch, dst_texture, dst_sub_resource_idx,
wined3d_debug_location(dst_location), dst_x, dst_y, dst_z);
if (dst_location == WINED3D_LOCATION_TEXTURE_SRGB)
{
srgb = TRUE;
}
else if (dst_location != WINED3D_LOCATION_TEXTURE_RGB)
{
FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location));
return;
}
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture), wined3d_context_gl(context), srgb);
wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, src_format,
src_box, src_bo_addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
}
static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_load_location,
wined3d_texture_gl_upload_data,
};
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource)
......@@ -2829,6 +2859,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
static const struct wined3d_texture_ops texture1d_ops =
{
texture1d_load_location,
wined3d_texture_gl_upload_data,
};
static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
......@@ -3244,6 +3275,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_load_location,
wined3d_texture_gl_upload_data,
};
HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
......
......@@ -3382,6 +3382,10 @@ struct wined3d_texture_ops
{
BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
};
#define WINED3D_TEXTURE_COND_NP2 0x00000001
......
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