Commit c85e46b1 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.

parent a3942ae2
......@@ -4113,9 +4113,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
D3D10_STATE_BLOCK_MASK *mask)
{
FIXME("iface %p, mask %p stub!\n", iface, mask);
struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface);
return E_NOTIMPL;
FIXME("iface %p, mask %p semi-stub!\n", iface, mask);
if (pass->vs.shader != &null_shader_variable)
D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_VS, 0, 1);
if (pass->ps.shader != &null_shader_variable)
D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_PS, 0, 1);
if (pass->gs.shader != &null_shader_variable)
D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_GS, 0, 1);
return S_OK;
}
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
......
......@@ -3016,7 +3016,6 @@ if (0)
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(!ret, "Unexpected mask.\n");
......@@ -3164,7 +3163,6 @@ todo_wine
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
todo_wine {
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(ret, "Unexpected mask.\n");
......@@ -3172,7 +3170,7 @@ todo_wine {
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_GS, 0);
ok(ret, "Unexpected mask.\n");
}
/* pass 2 */
p = t->lpVtbl->GetPassByIndex(t, 2);
......
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