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wine
wine-winehq
Commits
c9b72d2d
Commit
c9b72d2d
authored
Mar 07, 2024
by
Zebediah Figura
Committed by
Alexandre Julliard
Mar 29, 2024
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wined3d: Remove the OffscreenRenderingMode setting.
FBOs are required now.
parent
437eb42a
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2 changed files
with
0 additions
and
7 deletions
+0
-7
adapter_gl.c
dlls/wined3d/adapter_gl.c
+0
-4
wined3d_main.c
dlls/wined3d/wined3d_main.c
+0
-3
No files found.
dlls/wined3d/adapter_gl.c
View file @
c9b72d2d
...
...
@@ -5400,10 +5400,6 @@ static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
TRACE
(
"Reporting (fake) driver version 0x%08x-0x%08x.
\n
"
,
driver_info
->
version_high
,
driver_info
->
version_low
);
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_BACKBUFFER
)
ERR_
(
winediag
)(
"You are using the backbuffer for offscreen rendering. "
"This is unsupported, and will be removed in a future version.
\n
"
);
wined3d_adapter_init_fb_cfgs
(
adapter_gl
,
caps_gl_ctx
.
dc
);
/* We haven't found any suitable formats. This should only happen in
* case of GDI software rendering, which is pretty useless anyway. */
...
...
dlls/wined3d/wined3d_main.c
View file @
c9b72d2d
...
...
@@ -375,9 +375,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
ERR_
(
winediag
)(
"The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
\n
"
);
TRACE
(
"Use of GL Shading Language disabled.
\n
"
);
}
if
(
!
get_config_key
(
hkey
,
appkey
,
env
,
"OffscreenRenderingMode"
,
buffer
,
size
)
&&
!
strcmp
(
buffer
,
"backbuffer"
))
wined3d_settings
.
offscreen_rendering_mode
=
ORM_BACKBUFFER
;
if
(
!
get_config_key_dword
(
hkey
,
appkey
,
env
,
"VideoPciDeviceID"
,
&
tmpvalue
))
{
int
pci_device_id
=
tmpvalue
;
...
...
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