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wine
wine-winehq
Commits
c9eb05e5
Commit
c9eb05e5
authored
Jul 12, 2004
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jul 12, 2004
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Plain Diff
Better handle the frame-buffer locking case.
parent
907f85bb
Hide whitespace changes
Inline
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Showing
1 changed file
with
38 additions
and
6 deletions
+38
-6
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+38
-6
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
c9eb05e5
...
...
@@ -3607,13 +3607,45 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
dst
=
((
char
*
)
This
->
surface_desc
.
lpSurface
)
+
(
pRect
->
top
*
This
->
surface_desc
.
u1
.
lPitch
)
+
(
pRect
->
left
*
GET_BPP
(
This
->
surface_desc
));
for
(
y
=
(
This
->
surface_desc
.
dwHeight
-
pRect
->
top
-
1
);
y
>=
((
int
)
This
->
surface_desc
.
dwHeight
-
(
int
)
pRect
->
bottom
);
y
--
)
{
glReadPixels
(
pRect
->
left
,
y
,
pRect
->
right
-
pRect
->
left
,
1
,
if
(
This
->
surface_desc
.
u1
.
lPitch
!=
(
GET_BPP
(
This
->
surface_desc
)
*
This
->
surface_desc
.
dwWidth
))
{
/* Slow-path in case of 'odd' surfaces. This could be fixed using some GL options, but I
* could not be bothered considering the rare cases where it may be useful :-)
*/
for
(
y
=
(
This
->
surface_desc
.
dwHeight
-
pRect
->
top
-
1
);
y
>=
((
int
)
This
->
surface_desc
.
dwHeight
-
(
int
)
pRect
->
bottom
);
y
--
)
{
glReadPixels
(
pRect
->
left
,
y
,
pRect
->
right
-
pRect
->
left
,
1
,
buffer_color
,
buffer_format
,
dst
);
dst
+=
This
->
surface_desc
.
u1
.
lPitch
;
}
}
else
{
/* Faster path for surface copy. Note that I can use static variables here as I am
* protected by the OpenGL critical section so this function won't be called by
* two threads at the same time.
*/
static
char
*
buffer
=
NULL
;
static
int
buffer_width
=
0
;
char
*
dst2
=
dst
+
((
pRect
->
bottom
-
pRect
->
top
)
-
1
)
*
This
->
surface_desc
.
u1
.
lPitch
;
int
current_width
=
(
pRect
->
right
-
pRect
->
left
)
*
GET_BPP
(
This
->
surface_desc
);
glReadPixels
(
pRect
->
left
,
((
int
)
This
->
surface_desc
.
dwHeight
-
(
int
)
pRect
->
bottom
),
pRect
->
right
-
pRect
->
left
,
pRect
->
bottom
-
pRect
->
top
,
buffer_color
,
buffer_format
,
dst
);
dst
+=
This
->
surface_desc
.
u1
.
lPitch
;
if
(
current_width
>
buffer_width
)
{
if
(
buffer
!=
NULL
)
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
buffer_width
=
current_width
;
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
buffer_width
);
}
for
(
y
=
0
;
y
<
((
pRect
->
bottom
-
pRect
->
top
)
/
2
);
y
++
)
{
memcpy
(
buffer
,
dst
,
current_width
);
memcpy
(
dst
,
dst2
,
current_width
);
memcpy
(
dst2
,
buffer
,
current_width
);
dst
+=
This
->
surface_desc
.
u1
.
lPitch
;
dst2
-=
This
->
surface_desc
.
u1
.
lPitch
;
}
}
gl_d3d_dev
->
state
[
buffer_type
]
=
SURFACE_MEMORY
;
...
...
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