wined3d: Use the default queue index for resource fencing.
This removes tracking work entirely from the CS thread and replaces
interlocked with regular writes on the main thread. It also avoids
accessing access_count in read-write mode from two threads.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment