Commit cb82e572 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.

parent 1b9bc1a9
...@@ -2402,7 +2402,7 @@ HRESULT CDECL wined3d_device_set_index_buffer(struct wined3d_device *device, ...@@ -2402,7 +2402,7 @@ HRESULT CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **buffer) HRESULT CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device, struct wined3d_buffer **buffer)
{ {
TRACE("device %p, buffer %p.\n", device, buffer); TRACE("device %p, buffer %p.\n", device, buffer);
......
...@@ -2221,7 +2221,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device, ...@@ -2221,7 +2221,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_surface *dst_surface); UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer); HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable); HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material); HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
......
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