Commit cb876cdb authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Implement D3D10DisassembleShader().

parent 8e2fd3a9
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
@ stub D3D10CreateEffectPoolFromMemory @ stub D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr) @ stdcall D3D10CreateStateBlock(ptr ptr ptr)
@ stub D3D10DisassembleEffect @ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader @ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr) @ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
......
...@@ -147,3 +147,12 @@ HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char ...@@ -147,3 +147,12 @@ HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char
return D3DCompile(data, data_size, filename, defines, include, return D3DCompile(data, data_size, filename, defines, include,
entrypoint, profile, flags, 0, shader, error_messages); entrypoint, profile, flags, 0, shader, error_messages);
} }
HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
BOOL color_code, const char *comments, ID3D10Blob **disassembly)
{
TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
data, data_size, color_code, comments, disassembly);
return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
}
...@@ -214,6 +214,8 @@ extern "C" { ...@@ -214,6 +214,8 @@ extern "C" {
HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename, HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint,
LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
BOOL color_code, const char *comments, ID3D10Blob **disassembly);
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
......
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