Commit cc82a51a authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.

parent 0d075b90
......@@ -31969,6 +31969,64 @@ static void test_deferred_context_state(void)
release_test_context(&test_context);
}
static void test_deferred_context_swap_state(void)
{
ID3D11DeviceContext1 *immediate, *deferred;
ID3DDeviceContextState *state, *prev_state;
ID3D11Buffer *green_buffer, *ret_buffer;
struct d3d11_test_context test_context;
D3D_FEATURE_LEVEL feature_level;
ID3D11Device1 *device;
HRESULT hr;
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
if (!init_test_context(&test_context, NULL))
return;
if (FAILED(ID3D11Device_QueryInterface(test_context.device, &IID_ID3D11Device1, (void **)&device)))
{
skip("ID3D11Device1 is not available.\n");
release_test_context(&test_context);
return;
}
ID3D11Device1_GetImmediateContext1(device, &immediate);
green_buffer = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(green), &green);
ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred);
todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
if (hr != S_OK)
goto out;
feature_level = ID3D11Device1_GetFeatureLevel(device);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D11Device1, NULL, &state);
ok(hr == S_OK, "Failed to create device context state, hr %#x.\n", hr);
prev_state = (void *)0xdeadbeef;
ID3D11DeviceContext1_SwapDeviceContextState(deferred, NULL, &prev_state);
ok(!prev_state, "Got state %p.\n", prev_state);
prev_state = (void *)0xdeadbeef;
ID3D11DeviceContext1_SwapDeviceContextState(deferred, state, &prev_state);
ok(!prev_state, "Got state %p.\n", prev_state);
ID3D11DeviceContext1_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3DDeviceContextState_Release(state);
ID3D11DeviceContext1_Release(deferred);
out:
ID3D11Buffer_Release(green_buffer);
ID3D11DeviceContext1_Release(immediate);
ID3D11Device1_Release(device);
release_test_context(&test_context);
}
static void test_deferred_context_rendering(void)
{
ID3D11DeviceContext *immediate, *deferred;
......@@ -32238,6 +32296,7 @@ START_TEST(d3d11)
queue_test(test_independent_blend);
queue_test(test_dual_source_blend);
queue_test(test_deferred_context_state);
queue_test(test_deferred_context_swap_state);
queue_test(test_deferred_context_rendering);
run_queued_tests();
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