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wine
wine-winehq
Commits
ce60e4ec
Commit
ce60e4ec
authored
Jul 15, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 15, 2014
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Plain Diff
ddraw/tests: Get rid of struct sVertexT.
parent
ee5e469f
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1 changed file
with
22 additions
and
20 deletions
+22
-20
visual.c
dlls/ddraw/tests/visual.c
+22
-20
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dlls/ddraw/tests/visual.c
View file @
ce60e4ec
...
@@ -446,12 +446,6 @@ static void clear_test(IDirect3DDevice7 *device)
...
@@ -446,12 +446,6 @@ static void clear_test(IDirect3DDevice7 *device)
ok
(
color
==
0x00ffffff
,
"Clear rectangle 4(neg, neg) has color %08x
\n
"
,
color
);
ok
(
color
==
0x00ffffff
,
"Clear rectangle 4(neg, neg) has color %08x
\n
"
,
color
);
}
}
struct
sVertexT
{
float
x
,
y
,
z
,
rhw
;
DWORD
diffuse
;
DWORD
specular
;
};
static
void
fog_test
(
IDirect3DDevice7
*
device
)
static
void
fog_test
(
IDirect3DDevice7
*
device
)
{
{
HRESULT
hr
;
HRESULT
hr
;
...
@@ -495,20 +489,28 @@ static void fog_test(IDirect3DDevice7 *device)
...
@@ -495,20 +489,28 @@ static void fog_test(IDirect3DDevice7 *device)
{{
0
.
0
f
,
1
.
0
f
,
1
.
5
f
},
0xffff0000
,
0xff000000
},
{{
0
.
0
f
,
1
.
0
f
,
1
.
5
f
},
0xffff0000
,
0xff000000
},
{{
0
.
0
f
,
0
.
0
f
,
1
.
5
f
},
0xffff0000
,
0xff000000
},
{{
0
.
0
f
,
0
.
0
f
,
1
.
5
f
},
0xffff0000
,
0xff000000
},
};
};
/* Untransformed ones. Give them a different diffuse color to make the test look
/* Untransformed ones. Give them a different diffuse color to make the
* nicer. It also makes making sure that they are drawn correctly easier.
* test look nicer. It also makes making sure that they are drawn
*/
* correctly easier. */
struct
sVertexT
transformed_1
[]
=
{
struct
{
320
,
0
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
{
640
,
0
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
struct
vec4
position
;
{
640
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
DWORD
diffuse
;
{
320
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
DWORD
specular
;
};
}
struct
sVertexT
transformed_2
[]
=
{
transformed_1
[]
=
{
320
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{
{
640
,
240
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{{
320
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{
640
,
480
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{{
640
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{
320
,
480
,
1
.
0
f
,
1
.
0
f
,
0xFFFFFF00
,
0xFF000000
},
{{
640
.
0
f
,
240
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{{
320
.
0
f
,
240
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
},
transformed_2
[]
=
{
{{
320
.
0
f
,
240
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{{
640
.
0
f
,
240
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{{
640
.
0
f
,
480
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
{{
320
.
0
f
,
480
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
,
0xff000000
},
};
};
WORD
Indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
WORD
Indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
D3DMATRIX
ident_mat
=
D3DMATRIX
ident_mat
=
...
...
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