ddraw: Store d3d1 projection matrices in device->legacy_projection.
The math in transform_vertex is now the same as in wined3d's
process_vertices_strided. Calling wined3d_device_process_vertices is
easier now, but that will require moving the vertex and index data into
buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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