Commit cede4694 authored by Fabian Maurer's avatar Fabian Maurer Committed by Alexandre Julliard

d3dx10_43/tests: Avoid "misleading indentation" warnings.

parent cd7b14f1
...@@ -2383,15 +2383,15 @@ static void test_font(void) ...@@ -2383,15 +2383,15 @@ static void test_font(void)
ok(!!hdc, "Unexpected hdc %p.\n", hdc); ok(!!hdc, "Unexpected hdc %p.\n", hdc);
hr = ID3DX10Font_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); hr = ID3DX10Font_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetGlyphData(font, 0, &srv, NULL, &cellinc); hr = ID3DX10Font_GetGlyphData(font, 0, &srv, NULL, &cellinc);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
ID3D10ShaderResourceView_Release(srv); ID3D10ShaderResourceView_Release(srv);
hr = ID3DX10Font_GetGlyphData(font, 0, &srv, &blackbox, NULL); hr = ID3DX10Font_GetGlyphData(font, 0, &srv, &blackbox, NULL);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
ID3D10ShaderResourceView_Release(srv); ID3D10ShaderResourceView_Release(srv);
...@@ -2399,7 +2399,7 @@ todo_wine ...@@ -2399,7 +2399,7 @@ todo_wine
hr = ID3DX10Font_PreloadCharacters(font, 'b', 'a'); hr = ID3DX10Font_PreloadCharacters(font, 'b', 'a');
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadGlyphs(font, 1, 0); hr = ID3DX10Font_PreloadGlyphs(font, 1, 0);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadCharacters(font, 'a', 'a'); hr = ID3DX10Font_PreloadCharacters(font, 'a', 'a');
...@@ -2412,7 +2412,7 @@ todo_wine ...@@ -2412,7 +2412,7 @@ todo_wine
ok(count != GDI_ERROR, "Unexpected count %u.\n", count); ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc); hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr)) if (FAILED(hr))
...@@ -2468,7 +2468,7 @@ todo_wine ...@@ -2468,7 +2468,7 @@ todo_wine
/* Test glyphs that are not rendered */ /* Test glyphs that are not rendered */
hr = ID3DX10Font_PreloadGlyphs(font, 0, 5); hr = ID3DX10Font_PreloadGlyphs(font, 0, 5);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
for (glyph = 1; glyph < 4; ++glyph) for (glyph = 1; glyph < 4; ++glyph)
...@@ -2498,7 +2498,7 @@ todo_wine ...@@ -2498,7 +2498,7 @@ todo_wine
ok(count != GDI_ERROR, "Unexpected count %u.\n", count); ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, NULL, NULL); hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, NULL, NULL);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr)) if (FAILED(hr))
...@@ -3139,78 +3139,78 @@ static void test_sprite(void) ...@@ -3139,78 +3139,78 @@ static void test_sprite(void)
/* View transform */ /* View transform */
hr = ID3DX10Sprite_SetViewTransform(sprite, NULL); hr = ID3DX10Sprite_SetViewTransform(sprite, NULL);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_SetViewTransform(sprite, &mat); hr = ID3DX10Sprite_SetViewTransform(sprite, &mat);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Begin */ /* Begin */
hr = ID3DX10Sprite_Begin(sprite, 0); hr = ID3DX10Sprite_Begin(sprite, 0);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Flush/End */ /* Flush/End */
hr = ID3DX10Sprite_Flush(sprite); hr = ID3DX10Sprite_Flush(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite); hr = ID3DX10Sprite_End(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* May not be called before next Begin */ /* May not be called before next Begin */
hr = ID3DX10Sprite_Flush(sprite); hr = ID3DX10Sprite_Flush(sprite);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite); hr = ID3DX10Sprite_End(sprite);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
/* Draw */ /* Draw */
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, NULL, 0); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, NULL, 0);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc)); memset(&sprite_desc, 0, sizeof(sprite_desc));
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 0); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 0);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Begin(sprite, 0); hr = ID3DX10Sprite_Begin(sprite, 0);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc)); memset(&sprite_desc, 0, sizeof(sprite_desc));
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
sprite_desc.pTexture = srv1; sprite_desc.pTexture = srv1;
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Flush(sprite); hr = ID3DX10Sprite_Flush(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Flush(sprite); hr = ID3DX10Sprite_Flush(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite); hr = ID3DX10Sprite_End(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* D3DX10_SPRITE_ADDREF_TEXTURES */ /* D3DX10_SPRITE_ADDREF_TEXTURES */
hr = ID3DX10Sprite_Begin(sprite, D3DX10_SPRITE_ADDREF_TEXTURES); hr = ID3DX10Sprite_Begin(sprite, D3DX10_SPRITE_ADDREF_TEXTURES);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc)); memset(&sprite_desc, 0, sizeof(sprite_desc));
...@@ -3224,12 +3224,12 @@ todo_wine { ...@@ -3224,12 +3224,12 @@ todo_wine {
} }
hr = ID3DX10Sprite_Flush(sprite); hr = ID3DX10Sprite_Flush(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(get_refcount(srv1) == refcount, "Unexpected refcount.\n"); ok(get_refcount(srv1) == refcount, "Unexpected refcount.\n");
hr = ID3DX10Sprite_End(sprite); hr = ID3DX10Sprite_End(sprite);
todo_wine todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3DX10Sprite_Release(sprite); ID3DX10Sprite_Release(sprite);
......
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