Commit cf4c22bd authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3dx9: Merge the d3dx_effect_GetFloatArray() helper.

parent 460fd21c
...@@ -1546,30 +1546,6 @@ static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base, ...@@ -1546,30 +1546,6 @@ static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base,
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
static HRESULT d3dx9_base_effect_get_float_array(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, float *f, UINT count)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (f && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
}
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base, static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, const D3DXVECTOR4 *vector) D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
{ {
...@@ -3569,10 +3545,25 @@ static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE p ...@@ -3569,10 +3545,25 @@ static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE p
static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count) static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count)
{ {
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count); if (f && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
} }
static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment