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wine
wine-winehq
Commits
cf757a63
Commit
cf757a63
authored
May 23, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 25, 2011
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Plain Diff
d3d9: Use a pixel shader for the vs 3.0 input test.
parent
d8224118
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1 changed file
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39 additions
and
11 deletions
+39
-11
visual.c
dlls/d3d9/tests/visual.c
+39
-11
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dlls/d3d9/tests/visual.c
View file @
cf757a63
...
...
@@ -5956,7 +5956,8 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
static
void
test_vshader_input
(
IDirect3DDevice9
*
device
)
{
DWORD
swapped_shader_code_3
[]
=
{
static
const
DWORD
swapped_shader_code_3
[]
=
{
0xfffe0300
,
/* vs_3_0 */
0x0200001f
,
0x80000000
,
0xe00f0000
,
/* dcl_position o0 */
0x0200001f
,
0x8000000a
,
0xe00f0001
,
/* dcl_color o1 */
...
...
@@ -5968,7 +5969,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x03000002
,
0xe00f0001
,
0x80e40001
,
0x91e40002
,
/* sub o1, r1, v2 */
0x0000ffff
/* end */
};
DWORD
swapped_shader_code_1
[]
=
{
static
const
DWORD
swapped_shader_code_1
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x80000005
,
0x900f0001
,
/* dcl_texcoord0 v1 */
...
...
@@ -5978,7 +5980,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x00000002
,
0xd00f0000
,
0x80e40001
,
0x91e40002
,
/* sub o1, r1, v2 */
0x0000ffff
/* end */
};
DWORD
swapped_shader_code_2
[]
=
{
static
const
DWORD
swapped_shader_code_2
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0200001f
,
0x80000005
,
0x900f0001
,
/* dcl_texcoord0 v1 */
...
...
@@ -5988,7 +5991,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x03000002
,
0xd00f0000
,
0x80e40001
,
0x91e40002
,
/* sub o1, r1, v2 */
0x0000ffff
/* end */
};
DWORD
texcoord_color_shader_code_3
[]
=
{
static
const
DWORD
texcoord_color_shader_code_3
[]
=
{
0xfffe0300
,
/* vs_3_0 */
0x0200001f
,
0x80000000
,
0xe00f0000
,
/* dcl_position o0 */
0x0200001f
,
0x8000000a
,
0xe00f0001
,
/* dcl_color o1 */
...
...
@@ -5998,7 +6002,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x02000001
,
0xe00f0001
,
0x90e40001
,
/* mov o1, v1 */
0x0000ffff
/* end */
};
DWORD
texcoord_color_shader_code_2
[]
=
{
static
const
DWORD
texcoord_color_shader_code_2
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0200001f
,
0x80000005
,
0x900f0001
,
/* dcl_texcoord v1 */
...
...
@@ -6006,7 +6011,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x02000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x0000ffff
/* end */
};
DWORD
texcoord_color_shader_code_1
[]
=
{
static
const
DWORD
texcoord_color_shader_code_1
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x80000005
,
0x900f0001
,
/* dcl_texcoord v1 */
...
...
@@ -6014,7 +6020,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x00000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x0000ffff
/* end */
};
DWORD
color_color_shader_code_3
[]
=
{
static
const
DWORD
color_color_shader_code_3
[]
=
{
0xfffe0300
,
/* vs_3_0 */
0x0200001f
,
0x80000000
,
0xe00f0000
,
/* dcl_position o0 */
0x0200001f
,
0x8000000a
,
0xe00f0001
,
/* dcl_color o1 */
...
...
@@ -6024,23 +6031,33 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x03000005
,
0xe00f0001
,
0xa0e40000
,
0x90e40001
,
/* mul o1, c0, v1 */
0x0000ffff
/* end */
};
DWORD
color_color_shader_code_2
[]
=
{
static
const
DWORD
color_color_shader_code_2
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0200001f
,
0x8000000a
,
0x900f0001
,
/* dcl_color v1 */
0x02000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x03000005
,
0xd00f0000
,
0xa0e40000
,
0x90e40001
,
/* mul oD0, c0, v1
*/
0x03000005
,
0xd00f0000
,
0xa0e40000
,
0x90e40001
,
/* mul oD0, c0, v1 */
0x0000ffff
/* end */
};
DWORD
color_color_shader_code_1
[]
=
{
static
const
DWORD
color_color_shader_code_1
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x8000000a
,
0x900f0001
,
/* dcl_color v1 */
0x00000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x00000005
,
0xd00f0000
,
0xa0e40000
,
0x90e40001
,
/* mul oD0, c0, v1 */
0x00000005
,
0xd00f0000
,
0xa0e40000
,
0x90e40001
,
/* mul oD0, c0, v1 */
0x0000ffff
/* end */
};
static
const
DWORD
ps3_code
[]
=
{
0xffff0300
,
/* ps_3_0 */
0x0200001f
,
0x8000000a
,
0x900f0000
,
/* dcl_color0 v0 */
0x02000001
,
0x800f0800
,
0x90e40000
,
/* mov oC0, v0 */
0x0000ffff
/* end */
};
IDirect3DVertexShader9
*
swapped_shader
,
*
texcoord_color_shader
,
*
color_color_shader
;
IDirect3DPixelShader9
*
ps
;
HRESULT
hr
;
DWORD
color
;
float
quad1
[]
=
{
...
...
@@ -6159,12 +6176,17 @@ static void test_vshader_input(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements_color_float
,
&
decl_color_float
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexDeclaration returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps3_code
,
&
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %08x
\n
"
,
hr
);
for
(
i
=
1
;
i
<=
3
;
i
++
)
{
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
if
(
i
==
3
)
{
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
swapped_shader_code_3
,
&
swapped_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader returned %08x
\n
"
,
hr
);
}
else
if
(
i
==
2
){
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
swapped_shader_code_2
,
&
swapped_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
...
...
@@ -6309,6 +6331,7 @@ static void test_vshader_input(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
IDirect3DVertexShader9_Release
(
swapped_shader
);
...
...
@@ -6322,6 +6345,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
color_color_shader_code_3
,
&
color_color_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader returned %08x
\n
"
,
hr
);
}
else
if
(
i
==
2
){
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
texcoord_color_shader_code_2
,
&
texcoord_color_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
...
...
@@ -6372,6 +6397,7 @@ static void test_vshader_input(IDirect3DDevice9 *device)
}
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0x80
,
0x40
),
1
),
...
...
@@ -6402,6 +6428,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release
(
decl_color_color
);
IDirect3DVertexDeclaration9_Release
(
decl_color_ubyte
);
IDirect3DVertexDeclaration9_Release
(
decl_color_float
);
IDirect3DPixelShader9_Release
(
ps
);
}
static
void
srgbtexture_test
(
IDirect3DDevice9
*
device
)
...
...
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