Commit cfa297e2 authored by André Hentschel's avatar André Hentschel Committed by Alexandre Julliard

d3drm: Implement IDirect3DRMFrameX_AddLight.

parent 107b3d2c
......@@ -40,6 +40,9 @@ typedef struct {
ULONG nb_visuals;
ULONG visuals_capacity;
IDirect3DRMVisual** visuals;
ULONG nb_lights;
ULONG lights_capacity;
IDirect3DRMLight** lights;
} IDirect3DRMFrameImpl;
static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
......@@ -213,13 +216,13 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_AddChild(IDirect3DRMFrame2* iface,
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddLight(IDirect3DRMFrame2* iface,
LPDIRECT3DRMLIGHT light)
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
TRACE("(%p/%p)->(%p)\n", iface, This, light);
return E_NOTIMPL;
return IDirect3DRMFrame3_AddLight(&This->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback(IDirect3DRMFrame2* iface,
......@@ -1104,13 +1107,48 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_AddChild(IDirect3DRMFrame3* iface,
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddLight(IDirect3DRMFrame3* iface,
LPDIRECT3DRMLIGHT light)
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
IDirect3DRMLight** lights;
FIXME("(%p/%p)->(%p): stub\n", iface, This, light);
TRACE("(%p/%p)->(%p)\n", iface, This, light);
return E_NOTIMPL;
if (!light)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < This->nb_lights; i++)
if (This->lights[i] == light)
return D3DRM_OK;
if ((This->nb_lights + 1) > This->lights_capacity)
{
ULONG new_capacity;
if (!This->lights_capacity)
{
new_capacity = 16;
lights = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMLight*));
}
else
{
new_capacity = This->lights_capacity * 2;
lights = HeapReAlloc(GetProcessHeap(), 0, This->lights, new_capacity * sizeof(IDirect3DRMLight*));
}
if (!lights)
return E_OUTOFMEMORY;
This->lights_capacity = new_capacity;
This->lights = lights;
}
This->lights[This->nb_lights++] = light;
IDirect3DRMLight_AddRef(light);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddMoveCallback(IDirect3DRMFrame3* iface,
......
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