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wine
wine-winehq
Commits
d1717c6b
Commit
d1717c6b
authored
Dec 31, 1998
by
Alexandre Julliard
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Plain Diff
Re-implemented using a real semaphore.
parent
55443878
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1 changed file
with
8 additions
and
125 deletions
+8
-125
critsection.c
scheduler/critsection.c
+8
-125
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scheduler/critsection.c
View file @
d1717c6b
...
...
@@ -4,12 +4,6 @@
* Copyright 1998 Alexandre Julliard
*/
/* Note: critical sections are not implemented exactly the same way
* than under NT (LockSemaphore should be a real semaphore handle).
* But since they are even more different under Win95, it probably
* doesn't matter...
*/
#include <assert.h>
#include <errno.h>
#include <stdio.h>
...
...
@@ -24,13 +18,6 @@
#include "debug.h"
#include "thread.h"
typedef
struct
{
K32OBJ
header
;
THREAD_QUEUE
wait_queue
;
BOOL32
signaled
;
}
CRIT_SECTION
;
/* On some systems this is supposed to be defined in the program */
#ifndef HAVE_UNION_SEMUN
union
semun
{
...
...
@@ -40,44 +27,20 @@ union semun {
};
#endif
static
BOOL32
CRIT_SECTION_Signaled
(
K32OBJ
*
obj
,
DWORD
thread_id
);
static
BOOL32
CRIT_SECTION_Satisfied
(
K32OBJ
*
obj
,
DWORD
thread_id
);
static
void
CRIT_SECTION_AddWait
(
K32OBJ
*
obj
,
DWORD
thread_id
);
static
void
CRIT_SECTION_RemoveWait
(
K32OBJ
*
obj
,
DWORD
thread_id
);
static
void
CRIT_SECTION_Destroy
(
K32OBJ
*
obj
);
const
K32OBJ_OPS
CRITICAL_SECTION_Ops
=
{
CRIT_SECTION_Signaled
,
/* signaled */
CRIT_SECTION_Satisfied
,
/* satisfied */
CRIT_SECTION_AddWait
,
/* add_wait */
CRIT_SECTION_RemoveWait
,
/* remove_wait */
NULL
,
/* read */
NULL
,
/* write */
CRIT_SECTION_Destroy
/* destroy */
};
/***********************************************************************
* InitializeCriticalSection (KERNEL32.472) (NTDLL.406)
*/
void
WINAPI
InitializeCriticalSection
(
CRITICAL_SECTION
*
crit
)
{
CRIT_SECTION
*
obj
;
crit
->
LockCount
=
-
1
;
crit
->
RecursionCount
=
0
;
crit
->
OwningThread
=
0
;
crit
->
LockSemaphore
=
0
;
if
(
SystemHeap
)
{
if
(
!
(
obj
=
(
CRIT_SECTION
*
)
HeapAlloc
(
SystemHeap
,
0
,
sizeof
(
*
obj
)
)))
return
;
/* No way to return an error... */
obj
->
header
.
type
=
K32OBJ_CRITICAL_SECTION
;
obj
->
header
.
refcount
=
1
;
obj
->
wait_queue
=
NULL
;
obj
->
signaled
=
FALSE
;
crit
->
LockSemaphore
=
(
HANDLE32
)
obj
;
crit
->
Reserved
=
(
DWORD
)
-
1
;
crit
->
LockSemaphore
=
CreateSemaphore32A
(
NULL
,
0
,
1
,
NULL
);
crit
->
Reserved
=
(
DWORD
)
-
1
;
}
else
{
...
...
@@ -99,17 +62,15 @@ void WINAPI InitializeCriticalSection( CRITICAL_SECTION *crit )
*/
void
WINAPI
DeleteCriticalSection
(
CRITICAL_SECTION
*
crit
)
{
CRIT_SECTION
*
obj
=
(
CRIT_SECTION
*
)
crit
->
LockSemaphore
;
if
(
obj
)
if
(
crit
->
LockSemaphore
)
{
if
(
crit
->
RecursionCount
)
/* Should not happen */
MSG
(
"Deleting owned critical section (%p)
\n
"
,
crit
);
crit
->
LockCount
=
-
1
;
crit
->
RecursionCount
=
0
;
crit
->
OwningThread
=
0
;
CloseHandle
(
crit
->
LockSemaphore
);
crit
->
LockSemaphore
=
0
;
K32OBJ_DecCount
(
&
obj
->
header
);
}
else
if
(
crit
->
Reserved
!=
(
DWORD
)
-
1
)
{
...
...
@@ -139,16 +100,8 @@ void WINAPI EnterCriticalSection( CRITICAL_SECTION *crit )
/* Now wait for it */
if
(
crit
->
LockSemaphore
)
{
WAIT_STRUCT
*
wait
=
&
THREAD_Current
()
->
wait_struct
;
SYSTEM_LOCK
();
wait
->
count
=
1
;
wait
->
signaled
=
WAIT_FAILED
;
wait
->
wait_all
=
FALSE
;
wait
->
objs
[
0
]
=
(
K32OBJ
*
)
crit
->
LockSemaphore
;
K32OBJ_IncCount
(
wait
->
objs
[
0
]
);
SYNC_WaitForCondition
(
wait
,
INFINITE32
);
K32OBJ_DecCount
(
wait
->
objs
[
0
]
);
SYSTEM_UNLOCK
();
/* FIXME: should set a timeout and raise an exception */
WaitForSingleObject
(
crit
->
LockSemaphore
,
INFINITE32
);
}
else
if
(
crit
->
Reserved
!=
(
DWORD
)
-
1
)
{
...
...
@@ -213,11 +166,7 @@ void WINAPI LeaveCriticalSection( CRITICAL_SECTION *crit )
/* Someone is waiting */
if
(
crit
->
LockSemaphore
)
{
CRIT_SECTION
*
obj
=
(
CRIT_SECTION
*
)
crit
->
LockSemaphore
;
SYSTEM_LOCK
();
obj
->
signaled
=
TRUE
;
SYNC_WakeUp
(
&
obj
->
wait_queue
,
1
);
SYSTEM_UNLOCK
();
ReleaseSemaphore
(
crit
->
LockSemaphore
,
1
,
NULL
);
}
else
if
(
crit
->
Reserved
!=
(
DWORD
)
-
1
)
{
...
...
@@ -236,7 +185,7 @@ void WINAPI LeaveCriticalSection( CRITICAL_SECTION *crit )
*/
void
WINAPI
MakeCriticalSectionGlobal
(
CRITICAL_SECTION
*
crit
)
{
/* Nothing to do: a critical section is always global */
crit
->
LockSemaphore
=
ConvertToGlobalHandle
(
crit
->
LockSemaphore
);
}
...
...
@@ -248,69 +197,3 @@ void WINAPI ReinitializeCriticalSection( CRITICAL_SECTION *crit )
DeleteCriticalSection
(
crit
);
InitializeCriticalSection
(
crit
);
}
/***********************************************************************
* CRIT_SECTION_Signaled
*/
static
BOOL32
CRIT_SECTION_Signaled
(
K32OBJ
*
obj
,
DWORD
thread_id
)
{
CRIT_SECTION
*
crit
=
(
CRIT_SECTION
*
)
obj
;
assert
(
obj
->
type
==
K32OBJ_CRITICAL_SECTION
);
return
crit
->
signaled
;
}
/***********************************************************************
* CRIT_SECTION_Satisfied
*
* Wait on this object has been satisfied.
*/
static
BOOL32
CRIT_SECTION_Satisfied
(
K32OBJ
*
obj
,
DWORD
thread_id
)
{
CRIT_SECTION
*
crit
=
(
CRIT_SECTION
*
)
obj
;
assert
(
obj
->
type
==
K32OBJ_CRITICAL_SECTION
);
/* Only one thread is allowed to wake up */
crit
->
signaled
=
FALSE
;
return
FALSE
;
/* Not abandoned */
}
/***********************************************************************
* CRIT_SECTION_AddWait
*
* Add thread to object wait queue.
*/
static
void
CRIT_SECTION_AddWait
(
K32OBJ
*
obj
,
DWORD
thread_id
)
{
CRIT_SECTION
*
crit
=
(
CRIT_SECTION
*
)
obj
;
assert
(
obj
->
type
==
K32OBJ_CRITICAL_SECTION
);
THREAD_AddQueue
(
&
crit
->
wait_queue
,
THREAD_ID_TO_THDB
(
thread_id
)
);
}
/***********************************************************************
* CRIT_SECTION_RemoveWait
*
* Remove current thread from object wait queue.
*/
static
void
CRIT_SECTION_RemoveWait
(
K32OBJ
*
obj
,
DWORD
thread_id
)
{
CRIT_SECTION
*
crit
=
(
CRIT_SECTION
*
)
obj
;
assert
(
obj
->
type
==
K32OBJ_CRITICAL_SECTION
);
THREAD_RemoveQueue
(
&
crit
->
wait_queue
,
THREAD_ID_TO_THDB
(
thread_id
)
);
}
/***********************************************************************
* CRIT_SECTION_Destroy
*/
static
void
CRIT_SECTION_Destroy
(
K32OBJ
*
obj
)
{
CRIT_SECTION
*
crit
=
(
CRIT_SECTION
*
)
obj
;
assert
(
obj
->
type
==
K32OBJ_CRITICAL_SECTION
);
/* There cannot be any thread on the list since the ref count is 0 */
assert
(
crit
->
wait_queue
==
NULL
);
obj
->
type
=
K32OBJ_UNKNOWN
;
HeapFree
(
SystemHeap
,
0
,
crit
);
}
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