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wine
wine-winehq
Commits
d2fa9a75
Commit
d2fa9a75
authored
Nov 12, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 13, 2012
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d3d10core: Implement d3d10_device_PSGetShader().
parent
5dc94d04
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device.c
dlls/d3d10core/device.c
+15
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dlls/d3d10core/device.c
View file @
d2fa9a75
...
...
@@ -465,7 +465,21 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *if
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetShader
(
ID3D10Device
*
iface
,
ID3D10PixelShader
**
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_pixel_shader
*
shader_impl
;
struct
wined3d_shader
*
wined3d_shader
;
TRACE
(
"iface %p, shader %p.
\n
"
,
iface
,
shader
);
if
(
!
(
wined3d_shader
=
wined3d_device_get_pixel_shader
(
device
->
wined3d_device
)))
{
*
shader
=
NULL
;
return
;
}
shader_impl
=
wined3d_shader_get_parent
(
wined3d_shader
);
*
shader
=
&
shader_impl
->
ID3D10PixelShader_iface
;
ID3D10PixelShader_AddRef
(
*
shader
);
}
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetSamplers
(
ID3D10Device
*
iface
,
...
...
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