d3dx10: Try loading the resource as bitmap in D3DX10CreateAsyncResourceLoader.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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