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wine
wine-winehq
Commits
d44d0b5e
Commit
d44d0b5e
authored
Jun 09, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Jun 10, 2006
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Plain Diff
wined3d: Downgrade Get*Shader FIXME to TRACE.
parent
e55b52fd
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Showing
2 changed files
with
2 additions
and
2 deletions
+2
-2
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-1
vertexshader.c
dlls/wined3d/vertexshader.c
+1
-1
No files found.
dlls/wined3d/pixelshader.c
View file @
d44d0b5e
...
@@ -113,7 +113,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWi
...
@@ -113,7 +113,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWi
HRESULT
WINAPI
IWineD3DPixelShaderImpl_GetFunction
(
IWineD3DPixelShader
*
impl
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
HRESULT
WINAPI
IWineD3DPixelShaderImpl_GetFunction
(
IWineD3DPixelShader
*
impl
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
impl
;
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
impl
;
FIXM
E
(
"(%p) : pData(%p), pSizeOfData(%p)
\n
"
,
This
,
pData
,
pSizeOfData
);
TRAC
E
(
"(%p) : pData(%p), pSizeOfData(%p)
\n
"
,
This
,
pData
,
pSizeOfData
);
if
(
NULL
==
pData
)
{
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
...
...
dlls/wined3d/vertexshader.c
View file @
d44d0b5e
...
@@ -1480,7 +1480,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, I
...
@@ -1480,7 +1480,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, I
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetFunction
(
IWineD3DVertexShader
*
impl
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetFunction
(
IWineD3DVertexShader
*
impl
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
impl
;
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
impl
;
FIXM
E
(
"(%p) : pData(%p), pSizeOfData(%p)
\n
"
,
This
,
pData
,
pSizeOfData
);
TRAC
E
(
"(%p) : pData(%p), pSizeOfData(%p)
\n
"
,
This
,
pData
,
pSizeOfData
);
if
(
NULL
==
pData
)
{
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
...
...
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