Commit d53ad3ac authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Add support for parsing blend factors to parse_fx10_object().

parent 8abcfedd
......@@ -49,9 +49,10 @@ void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
enum d3d10_effect_object_type
{
D3D10_EOT_VERTEXSHADER = 6,
D3D10_EOT_PIXELSHADER = 7,
D3D10_EOT_GEOMETRYSHADER = 8,
D3D10_EOT_VERTEXSHADER = 0x6,
D3D10_EOT_PIXELSHADER = 0x7,
D3D10_EOT_GEOMETRYSHADER = 0x8,
D3D10_EOT_BLEND_FACTOR = 0xa,
};
enum d3d10_effect_object_operation
......@@ -156,6 +157,8 @@ struct d3d10_effect_pass
DWORD annotation_count;
struct d3d10_effect_object *objects;
struct d3d10_effect_variable *annotations;
float blend_factor[4];
};
/* ID3D10EffectTechnique */
......
......@@ -865,6 +865,10 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_
shader = "geometryshader";
t->basetype = D3D10_SVT_GEOMETRYSHADER;
break;
default:
FIXME("Unhandled object type %#x.\n", otype);
return E_FAIL;
}
if (!copy_name(shader, &t->name))
......@@ -899,6 +903,56 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_
return S_OK;
}
static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx)
{
switch (in_type)
{
case D3D10_SVT_FLOAT:
out_data[idx] = *(float *)&value;
return TRUE;
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
}
}
static BOOL read_value_list(const char *ptr, D3D_SHADER_VARIABLE_TYPE out_type,
UINT out_size, void *out_data)
{
D3D_SHADER_VARIABLE_TYPE in_type;
DWORD t, value;
DWORD count, i;
read_dword(&ptr, &count);
if (count != out_size)
return FALSE;
TRACE("%u values:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(&ptr, &t);
read_dword(&ptr, &value);
in_type = d3d10_variable_type(t, FALSE);
TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value);
switch (out_type)
{
case D3D10_SVT_FLOAT:
if (!read_float_value(value, in_type, out_data, i))
return FALSE;
break;
default:
FIXME("Unhandled out_type %#x.\n", out_type);
return FALSE;
}
}
return TRUE;
}
static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
{
const char *data_ptr = NULL;
......@@ -945,6 +999,16 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
hr = S_OK;
break;
case D3D10_EOT_BLEND_FACTOR:
if (!read_value_list(data + offset, D3D10_SVT_FLOAT, 4, &o->pass->blend_factor[0]))
{
FIXME("Failed to read blend factor.\n");
return E_FAIL;
}
hr = S_OK;
break;
default:
FIXME("Unhandled object type %#x\n", o->type);
hr = E_FAIL;
......@@ -2483,6 +2547,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa
}
}
memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float));
return S_OK;
}
......
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