Commit d8f2d0c7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get resource info from the texture in surface_load_location().

parent 8eeeb4d1
......@@ -3239,11 +3239,12 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
struct wined3d_texture *texture = surface->container;
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
if (surface->locations & location && (!(surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (surface->locations & location && (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|| (surface->ds_current_size.cx == surface->resource.width
&& surface->ds_current_size.cy == surface->resource.height)))
{
......@@ -3254,9 +3255,9 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
if (WARN_ON(d3d_surface))
{
DWORD required_access = resource_access_from_location(location);
if ((surface->resource.access_flags & required_access) != required_access)
if ((texture->resource.access_flags & required_access) != required_access)
WARN("Operation requires %#x access, but surface only has %#x.\n",
required_access, surface->resource.access_flags);
required_access, texture->resource.access_flags);
}
if (surface->locations & WINED3D_LOCATION_DISCARDED)
......@@ -3275,7 +3276,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
return surface_load_location(surface, context, location);
}
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if ((location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
|| (location == WINED3D_LOCATION_DRAWABLE && surface->locations & WINED3D_LOCATION_TEXTURE_RGB))
......@@ -3323,7 +3324,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
done:
surface_validate_location(surface, location);
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
......
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