Commit d9474631 authored by Jan Sikorski's avatar Jan Sikorski Committed by Alexandre Julliard

wined3d: Create null vertex bindings and attributes for unbound shader inputs.

parent 9b30d092
......@@ -2004,19 +2004,36 @@ static void wined3d_context_vk_update_blend_state(const struct wined3d_context_v
}
}
static VkFormat vk_format_from_component_type(enum wined3d_component_type component_type)
{
switch (component_type)
{
case WINED3D_TYPE_UINT:
return VK_FORMAT_R32G32B32A32_UINT;
case WINED3D_TYPE_INT:
return VK_FORMAT_R32G32B32A32_SINT;
case WINED3D_TYPE_UNKNOWN:
case WINED3D_TYPE_FLOAT:
return VK_FORMAT_R32G32B32A32_SFLOAT;
}
return VK_FORMAT_UNDEFINED;
}
static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, VkPipelineLayout vk_pipeline_layout)
const struct wined3d_state *state, VkPipelineLayout vk_pipeline_layout, uint32_t *null_buffer_binding)
{
unsigned int i, attribute_count, binding_count, divisor_count, stage_count;
const struct wined3d_d3d_info *d3d_info = context_vk->c.d3d_info;
struct wined3d_graphics_pipeline_key_vk *key;
VkPipelineShaderStageCreateInfo *stage;
struct wined3d_stream_info stream_info;
struct wined3d_shader *vertex_shader;
VkPrimitiveTopology vk_topology;
VkShaderModule module;
bool update = false;
uint32_t mask;
*null_buffer_binding = ~0u;
key = &context_vk->graphics.pipeline_key_vk;
if (context_vk->c.shader_update_mask & ~(1u << WINED3D_SHADER_TYPE_COMPUTE))
......@@ -2041,14 +2058,15 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STREAMSRC)
|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX)))
{
VkVertexInputAttributeDescription *a;
VkVertexInputBindingDescription *b;
wined3d_stream_info_from_declaration(&stream_info, state, d3d_info);
divisor_count = 0;
for (i = 0, mask = 0, attribute_count = 0, binding_count = 0; i < ARRAY_SIZE(stream_info.elements); ++i)
{
VkVertexInputBindingDivisorDescriptionEXT *d;
struct wined3d_stream_info_element *e;
VkVertexInputAttributeDescription *a;
VkVertexInputBindingDescription *b;
uint32_t binding;
if (!(stream_info.use_map & (1u << i)))
......@@ -2080,6 +2098,55 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
}
}
vertex_shader = state->shader[WINED3D_SHADER_TYPE_VERTEX];
if (vertex_shader && (mask = ~stream_info.use_map & vertex_shader->reg_maps.input_registers))
{
struct wined3d_shader_signature_element *element;
struct wined3d_shader_signature *signature;
uint32_t null_binding, location;
for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
{
if (!state->streams[i].buffer)
{
null_binding = i;
break;
}
}
if (i == ARRAY_SIZE(state->streams))
{
ERR("No streams left for a null buffer binding.\n");
}
else
{
signature = &vertex_shader->input_signature;
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
location = element->register_idx;
if (!(mask & (1u << location)) || element->sysval_semantic)
continue;
mask &= ~(1u << location);
a = &key->attributes[attribute_count++];
a->location = location;
a->binding = null_binding;
a->format = vk_format_from_component_type(element->component_type);
a->offset = 0;
}
if (mask != (~stream_info.use_map & vertex_shader->reg_maps.input_registers))
{
b = &key->bindings[binding_count++];
*null_buffer_binding = b->binding = null_binding;
b->stride = 0;
b->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
}
}
}
key->input_desc.pNext = NULL;
key->input_desc.vertexBindingDescriptionCount = binding_count;
key->input_desc.vertexAttributeDescriptionCount = attribute_count;
......@@ -2991,6 +3058,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
VkSampleCountFlagBits sample_count;
VkCommandBuffer vk_command_buffer;
struct wined3d_buffer *buffer;
uint32_t null_buffer_binding;
unsigned int i;
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL))
......@@ -3120,8 +3188,8 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
return VK_NULL_HANDLE;
}
if (wined3d_context_vk_update_graphics_pipeline_key(context_vk, state, context_vk->graphics.vk_pipeline_layout)
|| !context_vk->graphics.vk_pipeline)
if (wined3d_context_vk_update_graphics_pipeline_key(context_vk, state, context_vk->graphics.vk_pipeline_layout,
&null_buffer_binding) || !context_vk->graphics.vk_pipeline)
{
if (!(context_vk->graphics.vk_pipeline = wined3d_context_vk_get_graphics_pipeline(context_vk)))
{
......@@ -3131,6 +3199,12 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
VK_CALL(vkCmdBindPipeline(vk_command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS, context_vk->graphics.vk_pipeline));
if (null_buffer_binding != ~0u)
{
VkDeviceSize offset = 0;
VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer, null_buffer_binding, 1,
&device_vk->null_resources_vk.buffer_info.buffer, &offset));
}
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STENCIL_REF) && dsv)
......
......@@ -652,7 +652,7 @@ bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk
vk_info = context_vk->vk_info;
usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!wined3d_context_vk_create_bo(context_vk, 16, usage, memory_type, &r->bo))
return false;
......
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