Commit d9f8c853 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: User clip planes emulation for core profile contexts.

parent 1755be42
...@@ -330,24 +330,25 @@ enum wined3d_shader_resource_type ...@@ -330,24 +330,25 @@ enum wined3d_shader_resource_type
#define WINED3D_SHADER_CONST_VS_F 0x00000001 #define WINED3D_SHADER_CONST_VS_F 0x00000001
#define WINED3D_SHADER_CONST_VS_I 0x00000002 #define WINED3D_SHADER_CONST_VS_I 0x00000002
#define WINED3D_SHADER_CONST_VS_B 0x00000004 #define WINED3D_SHADER_CONST_VS_B 0x00000004
#define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
#define WINED3D_SHADER_CONST_POS_FIXUP 0x00000010 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
#define WINED3D_SHADER_CONST_PS_F 0x00000020 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
#define WINED3D_SHADER_CONST_PS_I 0x00000040 #define WINED3D_SHADER_CONST_PS_F 0x00000040
#define WINED3D_SHADER_CONST_PS_B 0x00000080 #define WINED3D_SHADER_CONST_PS_I 0x00000080
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100 #define WINED3D_SHADER_CONST_PS_B 0x00000100
#define WINED3D_SHADER_CONST_PS_FOG 0x00000200 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
#define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000400 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000800 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00001000 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00002000 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
#define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00004000 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00008000 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00010000 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00020000 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00040000 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
#define WINED3D_SHADER_CONST_FFP_PS 0x00080000 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00100000 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
enum wined3d_shader_register_type enum wined3d_shader_register_type
{ {
......
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