Commit da628001 authored by Gerald Pfeifer's avatar Gerald Pfeifer Committed by Alexandre Julliard

wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).

parent 56fdbc22
...@@ -341,14 +341,13 @@ const char* filename) ...@@ -341,14 +341,13 @@ const char* filename)
fwrite(output, 3 * This->pow2Width, 1, f); fwrite(output, 3 * This->pow2Width, 1, f);
} }
} else { } else {
int red_shift, green_shift, blue_shift, pix_width, alpha_shift; int red_shift, green_shift, blue_shift, pix_width;
pix_width = format_desc->byte_count; pix_width = format_desc->byte_count;
red_shift = get_shift(format_desc->red_mask); red_shift = get_shift(format_desc->red_mask);
green_shift = get_shift(format_desc->green_mask); green_shift = get_shift(format_desc->green_mask);
blue_shift = get_shift(format_desc->blue_mask); blue_shift = get_shift(format_desc->blue_mask);
alpha_shift = get_shift(format_desc->alpha_mask);
for (y = 0; y < This->pow2Height; y++) { for (y = 0; y < This->pow2Height; y++) {
const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
...@@ -367,8 +366,8 @@ const char* filename) ...@@ -367,8 +366,8 @@ const char* filename)
output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift; output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
comp = color & format_desc->green_mask; comp = color & format_desc->green_mask;
output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift; output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
comp = color & format_desc->alpha_mask; comp = color & format_desc->blue_mask;
output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift; output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
} }
fwrite(output, 3 * This->pow2Width, 1, f); fwrite(output, 3 * This->pow2Width, 1, f);
} }
......
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