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wine
wine-winehq
Commits
da783ee5
Commit
da783ee5
authored
Aug 26, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 30, 2010
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d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
parent
e574c89f
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4 changed files
with
12 additions
and
2 deletions
+12
-2
Makefile.in
dlls/d3d10/Makefile.in
+1
-1
d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10_private.h
dlls/d3d10/d3d10_private.h
+1
-0
shader.c
dlls/d3d10/shader.c
+9
-0
No files found.
dlls/d3d10/Makefile.in
View file @
da783ee5
...
@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
...
@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH
=
@srcdir@
VPATH
=
@srcdir@
MODULE
=
d3d10.dll
MODULE
=
d3d10.dll
IMPORTLIB
=
d3d10
IMPORTLIB
=
d3d10
IMPORTS
=
dxguid uuid d3d10core dxgi
IMPORTS
=
dxguid uuid d3d10core d
3dcompiler d
xgi
C_SRCS
=
\
C_SRCS
=
\
d3d10_main.c
\
d3d10_main.c
\
...
...
dlls/d3d10/d3d10.spec
View file @
da783ee5
@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileEffectFromMemory
@ st
ub D3D10CompileShader
@ st
dcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
...
...
dlls/d3d10/d3d10_private.h
View file @
da783ee5
...
@@ -28,6 +28,7 @@
...
@@ -28,6 +28,7 @@
#include "objbase.h"
#include "objbase.h"
#include "d3d10.h"
#include "d3d10.h"
#include "d3dcompiler.h"
/*
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* This doesn't belong here, but for some functions it is possible to return that value,
...
...
dlls/d3d10/shader.c
View file @
da783ee5
...
@@ -133,3 +133,12 @@ const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
...
@@ -133,3 +133,12 @@ const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
d3d10_shader_reflection_GetInputParameterDesc
,
d3d10_shader_reflection_GetInputParameterDesc
,
d3d10_shader_reflection_GetOutputParameterDesc
,
d3d10_shader_reflection_GetOutputParameterDesc
,
};
};
HRESULT
WINAPI
D3D10CompileShader
(
const
char
*
data
,
SIZE_T
data_size
,
const
char
*
filename
,
const
D3D10_SHADER_MACRO
*
defines
,
ID3D10Include
*
include
,
const
char
*
entrypoint
,
const
char
*
profile
,
UINT
flags
,
ID3D10Blob
**
shader
,
ID3D10Blob
**
error_messages
)
{
/* Forward to d3dcompiler */
return
D3DCompile
(
data
,
data_size
,
filename
,
defines
,
include
,
entrypoint
,
profile
,
flags
,
0
,
shader
,
error_messages
);
}
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