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wine
wine-winehq
Commits
db0784e1
Commit
db0784e1
authored
May 21, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
May 21, 2010
Browse files
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Plain Diff
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
parent
62d80660
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Showing
4 changed files
with
29 additions
and
73 deletions
+29
-73
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-11
device.c
dlls/wined3d/device.c
+10
-28
surface.c
dlls/wined3d/surface.c
+17
-34
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
db0784e1
...
@@ -7004,17 +7004,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
...
@@ -7004,17 +7004,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
* whereas the real gl drawable size is the size of the window. */
* whereas the real gl drawable size is the size of the window. */
dst_swapchain
=
(
dst_surface
->
Flags
&
SFLAG_SWAPCHAIN
)
?
(
IWineD3DSwapChainImpl
*
)
dst_surface
->
container
:
NULL
;
dst_swapchain
=
(
dst_surface
->
Flags
&
SFLAG_SWAPCHAIN
)
?
(
IWineD3DSwapChainImpl
*
)
dst_surface
->
container
:
NULL
;
if
(
dst_swapchain
&&
dst_surface
==
dst_swapchain
->
front_buffer
)
if
(
dst_swapchain
&&
dst_surface
==
dst_swapchain
->
front_buffer
)
{
surface_translate_frontbuffer_coords
(
dst_surface
,
context
->
win_handle
,
&
dst_rect
);
RECT
windowsize
;
POINT
offset
=
{
0
,
0
};
UINT
h
;
ClientToScreen
(
context
->
win_handle
,
&
offset
);
GetClientRect
(
context
->
win_handle
,
&
windowsize
);
h
=
windowsize
.
bottom
-
windowsize
.
top
;
dst_rect
.
left
-=
offset
.
x
;
dst_rect
.
right
-=
offset
.
x
;
dst_rect
.
top
-=
offset
.
y
;
dst_rect
.
bottom
-=
offset
.
y
;
dst_rect
.
top
+=
dst_surface
->
currentDesc
.
Height
-
h
;
dst_rect
.
bottom
+=
dst_surface
->
currentDesc
.
Height
-
h
;
}
arbfp_blit_set
((
IWineD3DDevice
*
)
device
,
src_surface
);
arbfp_blit_set
((
IWineD3DDevice
*
)
device
,
src_surface
);
...
...
dlls/wined3d/device.c
View file @
db0784e1
...
@@ -5740,7 +5740,6 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
...
@@ -5740,7 +5740,6 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
const
struct
wined3d_gl_info
*
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
struct
wined3d_context
*
context
;
GLenum
gl_filter
;
GLenum
gl_filter
;
POINT
offset
=
{
0
,
0
};
RECT
src_rect
,
dst_rect
;
RECT
src_rect
,
dst_rect
;
TRACE
(
"device %p, src_surface %p, src_rect_in %s, dst_surface %p, dst_rect_in %s, filter %s (0x%08x).
\n
"
,
TRACE
(
"device %p, src_surface %p, src_rect_in %s, dst_surface %p, dst_rect_in %s, filter %s (0x%08x).
\n
"
,
...
@@ -5788,19 +5787,11 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
...
@@ -5788,19 +5787,11 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
if
(
buffer
==
GL_FRONT
)
{
if
(
buffer
==
GL_FRONT
)
RECT
windowsize
;
surface_translate_frontbuffer_coords
(
src_surface
,
context
->
win_handle
,
&
src_rect
);
UINT
h
;
ClientToScreen
(
context
->
win_handle
,
&
offset
);
src_rect
.
top
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
top
;
GetClientRect
(
context
->
win_handle
,
&
windowsize
);
src_rect
.
bottom
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
bottom
;
h
=
windowsize
.
bottom
-
windowsize
.
top
;
src_rect
.
left
-=
offset
.
x
;
src_rect
.
right
-=
offset
.
x
;
src_rect
.
top
=
offset
.
y
+
h
-
src_rect
.
top
;
src_rect
.
bottom
=
offset
.
y
+
h
-
src_rect
.
bottom
;
}
else
{
src_rect
.
top
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
top
;
src_rect
.
bottom
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
bottom
;
}
ENTER_GL
();
ENTER_GL
();
context_bind_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
NULL
);
context_bind_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
NULL
);
...
@@ -5822,20 +5813,11 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
...
@@ -5822,20 +5813,11 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
if
(
buffer
==
GL_FRONT
)
{
if
(
buffer
==
GL_FRONT
)
RECT
windowsize
;
surface_translate_frontbuffer_coords
(
dst_surface
,
context
->
win_handle
,
&
dst_rect
);
UINT
h
;
ClientToScreen
(
context
->
win_handle
,
&
offset
);
dst_rect
.
top
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
top
;
GetClientRect
(
context
->
win_handle
,
&
windowsize
);
dst_rect
.
bottom
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
bottom
;
h
=
windowsize
.
bottom
-
windowsize
.
top
;
dst_rect
.
left
-=
offset
.
x
;
dst_rect
.
right
-=
offset
.
x
;
dst_rect
.
top
=
offset
.
y
+
h
-
dst_rect
.
top
;
dst_rect
.
bottom
=
offset
.
y
+
h
-
dst_rect
.
bottom
;
}
else
{
/* Screen coords = window coords, surface height = window height */
dst_rect
.
top
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
top
;
dst_rect
.
bottom
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
bottom
;
}
ENTER_GL
();
ENTER_GL
();
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
);
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
);
...
...
dlls/wined3d/surface.c
View file @
db0784e1
...
@@ -3380,6 +3380,21 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
...
@@ -3380,6 +3380,21 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
struct
wined3d_format_desc
*
dst_format_desc
);
const
struct
wined3d_format_desc
*
dst_format_desc
);
/* Front buffer coordinates are always full screen coordinates, but our GL
* drawable is limited to the window's client area. The sysmem and texture
* copies do have the full screen size. Note that GL has a bottom-left
* origin, while D3D has a top-left origin. */
void
surface_translate_frontbuffer_coords
(
IWineD3DSurfaceImpl
*
surface
,
HWND
window
,
RECT
*
rect
)
{
POINT
offset
=
{
0
,
surface
->
currentDesc
.
Height
};
RECT
windowsize
;
GetClientRect
(
window
,
&
windowsize
);
offset
.
y
-=
windowsize
.
bottom
-
windowsize
.
top
;
ScreenToClient
(
window
,
&
offset
);
OffsetRect
(
rect
,
offset
.
x
,
offset
.
y
);
}
/* Not called from the VTable */
/* Not called from the VTable */
static
HRESULT
IWineD3DSurfaceImpl_BltOverride
(
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
DestRect
,
static
HRESULT
IWineD3DSurfaceImpl_BltOverride
(
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
DestRect
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
SrcRect
,
DWORD
Flags
,
const
WINEDDBLTFX
*
DDBltFx
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
SrcRect
,
DWORD
Flags
,
const
WINEDDBLTFX
*
DDBltFx
,
...
@@ -3674,25 +3689,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
...
@@ -3674,25 +3689,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
context
=
context_acquire
(
device
,
dst_surface
);
context
=
context_acquire
(
device
,
dst_surface
);
context_apply_blit_state
(
context
,
device
);
context_apply_blit_state
(
context
,
device
);
/* The coordinates of the ddraw front buffer are always fullscreen ('screen coordinates',
* while OpenGL coordinates are window relative.
* Also beware of the origin difference(top left vs bottom left).
* Also beware that the front buffer's surface size is screen width x screen height,
* whereas the real gl drawable size is the size of the window.
*/
if
(
dstSwapchain
&&
dst_surface
==
dstSwapchain
->
front_buffer
)
if
(
dstSwapchain
&&
dst_surface
==
dstSwapchain
->
front_buffer
)
{
surface_translate_frontbuffer_coords
(
dst_surface
,
context
->
win_handle
,
&
dst_rect
);
RECT
windowsize
;
POINT
offset
=
{
0
,
0
};
UINT
h
;
ClientToScreen
(
context
->
win_handle
,
&
offset
);
GetClientRect
(
context
->
win_handle
,
&
windowsize
);
h
=
windowsize
.
bottom
-
windowsize
.
top
;
dst_rect
.
left
-=
offset
.
x
;
dst_rect
.
right
-=
offset
.
x
;
dst_rect
.
top
-=
offset
.
y
;
dst_rect
.
bottom
-=
offset
.
y
;
dst_rect
.
top
+=
dst_surface
->
currentDesc
.
Height
-
h
;
dst_rect
.
bottom
+=
dst_surface
->
currentDesc
.
Height
-
h
;
}
if
(
!
device
->
blitter
->
blit_supported
(
&
device
->
adapter
->
gl_info
,
BLIT_OP_BLIT
,
if
(
!
device
->
blitter
->
blit_supported
(
&
device
->
adapter
->
gl_info
,
BLIT_OP_BLIT
,
&
src_rect
,
src_surface
->
resource
.
usage
,
src_surface
->
resource
.
pool
,
src_surface
->
resource
.
format_desc
,
&
src_rect
,
src_surface
->
resource
.
usage
,
src_surface
->
resource
.
pool
,
src_surface
->
resource
.
format_desc
,
...
@@ -4351,22 +4349,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
...
@@ -4351,22 +4349,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
}
}
if
((
This
->
Flags
&
SFLAG_SWAPCHAIN
)
&&
This
==
((
IWineD3DSwapChainImpl
*
)
This
->
container
)
->
front_buffer
)
if
((
This
->
Flags
&
SFLAG_SWAPCHAIN
)
&&
This
==
((
IWineD3DSwapChainImpl
*
)
This
->
container
)
->
front_buffer
)
{
surface_translate_frontbuffer_coords
(
This
,
context
->
win_handle
,
&
dst_rect
);
RECT
windowsize
;
POINT
offset
=
{
0
,
0
};
UINT
h
;
ClientToScreen
(
context
->
win_handle
,
&
offset
);
GetClientRect
(
context
->
win_handle
,
&
windowsize
);
h
=
windowsize
.
bottom
-
windowsize
.
top
;
dst_rect
.
left
-=
offset
.
x
;
dst_rect
.
right
-=
offset
.
x
;
dst_rect
.
top
-=
offset
.
y
;
dst_rect
.
bottom
-=
offset
.
y
;
dst_rect
.
top
+=
This
->
currentDesc
.
Height
-
h
;
dst_rect
.
bottom
+=
This
->
currentDesc
.
Height
-
h
;
}
device
->
blitter
->
set_shader
((
IWineD3DDevice
*
)
device
,
This
);
device
->
blitter
->
set_shader
((
IWineD3DDevice
*
)
device
,
This
);
...
...
dlls/wined3d/wined3d_private.h
View file @
db0784e1
...
@@ -2101,6 +2101,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
...
@@ -2101,6 +2101,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
UINT
width
,
UINT
height
,
UINT
level
,
BOOL
lockable
,
BOOL
discard
,
WINED3DMULTISAMPLE_TYPE
multisample_type
,
UINT
width
,
UINT
height
,
UINT
level
,
BOOL
lockable
,
BOOL
discard
,
WINED3DMULTISAMPLE_TYPE
multisample_type
,
UINT
multisample_quality
,
IWineD3DDeviceImpl
*
device
,
DWORD
usage
,
WINED3DFORMAT
format
,
UINT
multisample_quality
,
IWineD3DDeviceImpl
*
device
,
DWORD
usage
,
WINED3DFORMAT
format
,
WINED3DPOOL
pool
,
IUnknown
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
WINED3DPOOL
pool
,
IUnknown
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
void
surface_translate_frontbuffer_coords
(
IWineD3DSurfaceImpl
*
surface
,
HWND
window
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
/* Predeclare the shared Surface functions */
/* Predeclare the shared Surface functions */
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface
(
IWineD3DSurface
*
iface
,
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface
(
IWineD3DSurface
*
iface
,
...
...
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