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wine
wine-winehq
Commits
dd90d623
Commit
dd90d623
authored
Jul 02, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 09, 2008
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wined3d: Move a few more states to the misc pipeline.
parent
b4445e8b
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1 changed file
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16 additions
and
8 deletions
+16
-8
state.c
dlls/wined3d/state.c
+16
-8
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dlls/wined3d/state.c
View file @
dd90d623
...
@@ -3829,14 +3829,14 @@ const struct StateEntry FFPStateTable[] =
...
@@ -3829,14 +3829,14 @@ const struct StateEntry FFPStateTable[] =
{
/* 4, WINED3DRS_TEXTUREPERSPECTIVE */
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
NULL
},
{
/* 4, WINED3DRS_TEXTUREPERSPECTIVE */
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
NULL
},
{
/* 5, WINED3DRS_WRAPU */
STATE_RENDER
(
WINED3DRS_WRAPU
),
state_wrapu
},
{
/* 5, WINED3DRS_WRAPU */
STATE_RENDER
(
WINED3DRS_WRAPU
),
state_wrapu
},
{
/* 6, WINED3DRS_WRAPV */
STATE_RENDER
(
WINED3DRS_WRAPV
),
state_wrapv
},
{
/* 6, WINED3DRS_WRAPV */
STATE_RENDER
(
WINED3DRS_WRAPV
),
state_wrapv
},
{
/* 7, WINED3DRS_ZENABLE */
STATE_RENDER
(
WINED3DRS_ZENABLE
),
state_zenable
},
{
/* 7, WINED3DRS_ZENABLE */
STATE_RENDER
(
WINED3DRS_ZENABLE
),
NULL
},
{
/* 8, WINED3DRS_FILLMODE */
STATE_RENDER
(
WINED3DRS_FILLMODE
),
state_fillmode
},
{
/* 8, WINED3DRS_FILLMODE */
STATE_RENDER
(
WINED3DRS_FILLMODE
),
NULL
},
{
/* 9, WINED3DRS_SHADEMODE */
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
state_shademode
},
{
/* 9, WINED3DRS_SHADEMODE */
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
NULL
},
{
/* 10, WINED3DRS_LINEPATTERN */
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
state_linepattern
},
{
/* 10, WINED3DRS_LINEPATTERN */
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
NULL
},
{
/* 11, WINED3DRS_MONOENABLE */
STATE_RENDER
(
WINED3DRS_MONOENABLE
),
state_monoenable
},
{
/* 11, WINED3DRS_MONOENABLE */
STATE_RENDER
(
WINED3DRS_MONOENABLE
),
NULL
},
{
/* 12, WINED3DRS_ROP2 */
STATE_RENDER
(
WINED3DRS_ROP2
),
state_rop2
},
{
/* 12, WINED3DRS_ROP2 */
STATE_RENDER
(
WINED3DRS_ROP2
),
NULL
},
{
/* 13, WINED3DRS_PLANEMASK */
STATE_RENDER
(
WINED3DRS_PLANEMASK
),
state_planemask
},
{
/* 13, WINED3DRS_PLANEMASK */
STATE_RENDER
(
WINED3DRS_PLANEMASK
),
NULL
},
{
/* 14, WINED3DRS_ZWRITEENABLE */
STATE_RENDER
(
WINED3DRS_ZWRITEENABLE
),
state_zwritenable
},
{
/* 14, WINED3DRS_ZWRITEENABLE */
STATE_RENDER
(
WINED3DRS_ZWRITEENABLE
),
NULL
},
{
/* 15, WINED3DRS_ALPHATESTENABLE */
STATE_RENDER
(
WINED3DRS_ALPHATESTENABLE
),
state_alpha
},
{
/* 15, WINED3DRS_ALPHATESTENABLE */
STATE_RENDER
(
WINED3DRS_ALPHATESTENABLE
),
state_alpha
},
{
/* 16, WINED3DRS_LASTPIXEL */
STATE_RENDER
(
WINED3DRS_LASTPIXEL
),
state_lastpixel
},
{
/* 16, WINED3DRS_LASTPIXEL */
STATE_RENDER
(
WINED3DRS_LASTPIXEL
),
state_lastpixel
},
{
/* 17, WINED3DRS_TEXTUREMAG */
0
/* Handled in ddraw */
,
state_undefined
},
{
/* 17, WINED3DRS_TEXTUREMAG */
0
/* Handled in ddraw */
,
state_undefined
},
...
@@ -4918,6 +4918,14 @@ const struct StateEntryTemplate misc_state_template[] = {
...
@@ -4918,6 +4918,14 @@ const struct StateEntryTemplate misc_state_template[] = {
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
indexbuffer
}},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
indexbuffer
}},
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
state_antialias
}},
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
state_antialias
}},
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
state_perspective
}},
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
state_perspective
}},
{
STATE_RENDER
(
WINED3DRS_ZENABLE
),
{
STATE_RENDER
(
WINED3DRS_ZENABLE
),
state_zenable
}},
{
STATE_RENDER
(
WINED3DRS_FILLMODE
),
{
STATE_RENDER
(
WINED3DRS_FILLMODE
),
state_fillmode
}},
{
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
{
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
state_shademode
}},
{
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
state_linepattern
}},
{
STATE_RENDER
(
WINED3DRS_MONOENABLE
),
{
STATE_RENDER
(
WINED3DRS_MONOENABLE
),
state_monoenable
}},
{
STATE_RENDER
(
WINED3DRS_ROP2
),
{
STATE_RENDER
(
WINED3DRS_ROP2
),
state_rop2
}},
{
STATE_RENDER
(
WINED3DRS_PLANEMASK
),
{
STATE_RENDER
(
WINED3DRS_PLANEMASK
),
state_planemask
}},
{
STATE_RENDER
(
WINED3DRS_ZWRITEENABLE
),
{
STATE_RENDER
(
WINED3DRS_ZWRITEENABLE
),
state_zwritenable
}},
{
0
/* Terminate */
,
{
0
,
0
}},
{
0
/* Terminate */
,
{
0
,
0
}},
};
};
...
...
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