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wine
wine-winehq
Commits
dfe41770
Commit
dfe41770
authored
Dec 15, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 16, 2008
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d3d8: Add a test for GetVertexShader() with a FVF set.
parent
143fb431
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device.c
dlls/d3d8/tests/device.c
+10
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dlls/d3d8/tests/device.c
View file @
dfe41770
...
...
@@ -869,6 +869,7 @@ static void test_shader(void)
DWORD
hPixelShader2
=
0
,
hVertexShader2
=
0
;
DWORD
hTempHandle
;
D3DCAPS8
caps
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
DWORD
data_size
;
void
*
data
;
...
...
@@ -928,7 +929,16 @@ static void test_shader(void)
}
IDirect3DDevice8_GetDeviceCaps
(
pDevice
,
&
caps
);
/* Test setting and retrieving a FVF */
hr
=
IDirect3DDevice8_SetVertexShader
(
pDevice
,
fvf
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_SetVertexShader returned %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetVertexShader
(
pDevice
,
&
hTempHandle
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_GetVertexShader returned %#08x
\n
"
,
hr
);
ok
(
hTempHandle
==
fvf
,
"Vertex shader %#08x is set, expected %#08x
\n
"
,
hTempHandle
,
fvf
);
/* First create a vertex shader */
hr
=
IDirect3DDevice8_SetVertexShader
(
pDevice
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_SetVertexShader returned %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateVertexShader
(
pDevice
,
dwVertexDecl
,
simple_vs
,
&
hVertexShader
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_CreateVertexShader returned %#08x
\n
"
,
hr
);
/* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
...
...
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