Commit e0699735 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Set the highest dirty marker after marking shader constants dirty.

parent cd7f43b0
......@@ -1794,10 +1794,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1,
sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
This->highest_dirty_vs_const = GL_LIMITS(vshader_constantsF);
}
if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1,
sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
This->highest_dirty_ps_const = GL_LIMITS(pshader_constantsF);
}
This->activeContext = context;
context_set_last_device(This);
......
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