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wine
wine-winehq
Commits
e086402f
Commit
e086402f
authored
Jan 06, 2004
by
Jason Edmeades
Committed by
Alexandre Julliard
Jan 06, 2004
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Fix the draw*primitiveUP calls so they work directly after a draw
which uses vertex shaders.
parent
b945bfd3
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drawprim.c
dlls/d3d8/drawprim.c
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dlls/d3d8/drawprim.c
View file @
e086402f
...
...
@@ -354,7 +354,7 @@ void primitiveConvertToStridedData(LPDIRECT3DDEVICE8 iface, Direct3DVertexStride
For the non-created vertex shaders, the VertexShader var holds the real
FVF and only stream 0 matters
For the created vertex shaders, there is an FVF per stream */
if
(
This
->
UpdateStateBlock
->
VertexShader
>
VS_HIGHESTFIXEDFXF
)
{
if
(
!
This
->
StateBlock
->
streamIsUP
&&
(
This
->
UpdateStateBlock
->
VertexShader
>
VS_HIGHESTFIXEDFXF
)
)
{
LoopThroughTo
=
MAX_STREAMS
;
}
else
{
LoopThroughTo
=
1
;
...
...
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