Commit e09f404b authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx10: Add D3DXCpuOptimizations stub.

parent e641469f
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stub D3DXCpuOptimizations(long) @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack @ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
......
...@@ -34,8 +34,7 @@ ...@@ -34,8 +34,7 @@
#include "objbase.h" #include "objbase.h"
#include "d3d10_1.h" #include "d3d10_1.h"
#include "d3dx10core.h" #include "d3dx10.h"
#include "d3dx10tex.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx); WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
...@@ -210,3 +209,10 @@ HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_dat ...@@ -210,3 +209,10 @@ HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_dat
return E_NOTIMPL; return E_NOTIMPL;
} }
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
{
FIXME("enable %#x stub.\n", enable);
return D3DX_NOT_OPTIMIZED;
}
...@@ -256,6 +256,7 @@ HEADER_SRCS = \ ...@@ -256,6 +256,7 @@ HEADER_SRCS = \
d3dvec.inl \ d3dvec.inl \
d3dx10.h \ d3dx10.h \
d3dx10async.h \ d3dx10async.h \
d3dx10math.h \
d3dx10tex.h \ d3dx10tex.h \
d3dx11.h \ d3dx11.h \
d3dx11async.h \ d3dx11async.h \
......
...@@ -27,6 +27,7 @@ ...@@ -27,6 +27,7 @@
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu) #define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)
#include "d3d10.h" #include "d3d10.h"
#include "d3dx10math.h"
#include "d3dx10core.h" #include "d3dx10core.h"
#include "d3dx10async.h" #include "d3dx10async.h"
#include "d3dx10tex.h" #include "d3dx10tex.h"
......
/*
* Copyright (C) 2016 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx10.h"
/* This guard is the same as D3DX9 to prevent double-inclusion */
#ifndef __D3DX9MATH_H__
#define __D3DX9MATH_H__
#include <math.h>
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED,
D3DX_3DNOW_OPTIMIZED,
D3DX_SSE2_OPTIMIZED,
D3DX_SSE_OPTIMIZED
} D3DX_CPU_OPTIMIZATION;
#ifdef __cplusplus
extern "C" {
#endif
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9MATH_H__ */
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