Commit e1a3e9a6 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs…

wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs this caused nothing to show up.
parent 68ddc722
...@@ -2031,6 +2031,9 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve ...@@ -2031,6 +2031,9 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
/* Switch back to unit 0 in which the 2D texture will be stored. */ /* Switch back to unit 0 in which the 2D texture will be stored. */
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0)); GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0));
/* Rebind the texture because it isn't bound anymore */
glBindTexture(This->glDescription.target, This->glDescription.textureName);
} }
} }
......
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