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wine
wine-winehq
Commits
e28da99e
Commit
e28da99e
authored
Jun 21, 2007
by
Maarten Lankhorst
Committed by
Alexandre Julliard
Jun 22, 2007
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dsound: Tune some parameters for alsa waveout.
parent
a7d6ed8e
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3 additions
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3 deletions
+3
-3
dsound_main.c
dlls/dsound/dsound_main.c
+2
-2
dsound_private.h
dlls/dsound/dsound_private.h
+1
-1
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dlls/dsound/dsound_main.c
View file @
e28da99e
...
...
@@ -61,9 +61,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/* some stuff may get more responsive with lower values though... */
#define DS_EMULDRIVER 0
/* some games (Quake 2, UT) refuse to accept
emulated dsound devices. set to 0 ! */
#define DS_HEL_MARGIN
5
/* HEL only: number of waveOut fragments ahead to mix in new buffers
#define DS_HEL_MARGIN
2
/* HEL only: number of waveOut fragments ahead to mix in new buffers
* (keep this close or equal to DS_HEL_QUEUE for best results) */
#define DS_HEL_QUEUE
5
/* HEL only: number of waveOut fragments ahead to queue to driver
#define DS_HEL_QUEUE
2
/* HEL only: number of waveOut fragments ahead to queue to driver
* (this will affect HEL sound reliability and latency) */
#define DS_SND_QUEUE_MAX 10
/* max number of fragments to prebuffer */
...
...
dlls/dsound/dsound_private.h
View file @
e28da99e
...
...
@@ -24,7 +24,7 @@
#define DS_TIME_DEL 10
/* Delay of multimedia timer callback, and duration of HEL fragment */
#define DS_HEL_BUFLEN 0x8000
/* HEL: The buffer length of the emulated buffer */
#define DS_HEL_FRAGS 0x
4
0
/* HEL only: number of waveOut fragments in primary buffer
#define DS_HEL_FRAGS 0x
1
0
/* HEL only: number of waveOut fragments in primary buffer
* (changing this won't help you) */
/* direct sound hardware acceleration levels */
...
...
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