Commit e374d4c7 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Introduce wined3d_stateblock_set_ps_consts_b().

parent c19b82ad
......@@ -1386,6 +1386,26 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stat
return WINED3D_OK;
}
HRESULT CDECL wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants)
{
unsigned int i;
TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
stateblock, start_idx, count, constants);
if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL;
if (count > WINED3D_MAX_CONSTS_B - start_idx)
count = WINED3D_MAX_CONSTS_B - start_idx;
memcpy(&stateblock->stateblock_state.ps_consts_b[start_idx], constants, count * sizeof(*constants));
for (i = start_idx; i < count + start_idx; ++i)
stateblock->changed.pixelShaderConstantsB |= (1u << i);
return WINED3D_OK;
}
void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration)
{
......
......@@ -259,6 +259,7 @@
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
......
......@@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
......
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