Commit e3ac26d5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Add a stub ID3D10BlendState implementation.

parent 44430761
...@@ -189,6 +189,15 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_ ...@@ -189,6 +189,15 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
/* ID3D10BlendState */
struct d3d10_blend_state
{
const struct ID3D10BlendStateVtbl *vtbl;
LONG refcount;
};
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
/* ID3D10DepthStencilState */ /* ID3D10DepthStencilState */
struct d3d10_depthstencil_state struct d3d10_depthstencil_state
{ {
......
...@@ -919,9 +919,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if ...@@ -919,9 +919,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
{ {
FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state); struct d3d10_blend_state *object;
HRESULT hr;
return E_NOTIMPL; TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 blend state object memory.\n");
return E_OUTOFMEMORY;
}
hr = d3d10_blend_state_init(object);
if (FAILED(hr))
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created blend state %p.\n", object);
*blend_state = (ID3D10BlendState *)object;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
......
...@@ -26,6 +26,117 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); ...@@ -26,6 +26,117 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */ /* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10BlendState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
{
struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
{
struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10BlendState methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
D3D10_BLEND_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
{
/* IUnknown methods */
d3d10_blend_state_QueryInterface,
d3d10_blend_state_AddRef,
d3d10_blend_state_Release,
/* ID3D10DeviceChild methods */
d3d10_blend_state_GetDevice,
d3d10_blend_state_GetPrivateData,
d3d10_blend_state_SetPrivateData,
d3d10_blend_state_SetPrivateDataInterface,
/* ID3D10BlendState methods */
d3d10_blend_state_GetDesc,
};
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
{
state->vtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
return S_OK;
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
REFIID riid, void **object) REFIID riid, void **object)
{ {
......
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