Commit e3f55717 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().

parent cc65b904
...@@ -1957,10 +1957,6 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso ...@@ -1957,10 +1957,6 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))) if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain); texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
} }
else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
--sub_resource->map_count; --sub_resource->map_count;
if (!--resource->map_count && texture->update_map_binding) if (!--resource->map_count && texture->update_map_binding)
......
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