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wine
wine-winehq
Commits
e43cd744
Commit
e43cd744
authored
Dec 03, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 03, 2010
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wined3d: need_rel_addr_const() is only ever called for vertex shaders.
parent
fe47ba8f
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1 changed file
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11 additions
and
12 deletions
+11
-12
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+11
-12
No files found.
dlls/wined3d/arb_program_shader.c
View file @
e43cd744
...
@@ -316,13 +316,10 @@ struct shader_arb_priv
...
@@ -316,13 +316,10 @@ struct shader_arb_priv
};
};
/* GL locking for state handlers is done by the caller. */
/* GL locking for state handlers is done by the caller. */
static
BOOL
need_rel_addr_const
(
IWineD3D
Base
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
static
BOOL
need_rel_addr_const
(
IWineD3D
Vertex
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
{
{
if
(
shader
->
baseShader
.
reg_maps
.
shader_version
.
type
==
WINED3D_SHADER_TYPE_VERTEX
)
const
struct
arb_vshader_private
*
shader_data
=
shader
->
baseShader
.
backend_data
;
{
if
(
shader_data
->
rel_offset
)
return
TRUE
;
const
struct
arb_vshader_private
*
shader_data
=
shader
->
baseShader
.
backend_data
;
if
(
shader_data
->
rel_offset
)
return
TRUE
;
}
if
(
!
shader
->
baseShader
.
reg_maps
.
usesmova
)
return
FALSE
;
if
(
!
shader
->
baseShader
.
reg_maps
.
usesmova
)
return
FALSE
;
return
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM2_OPTION
];
return
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM2_OPTION
];
}
}
...
@@ -334,7 +331,7 @@ static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
...
@@ -334,7 +331,7 @@ static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
&&
!
(
gl_info
->
quirks
&
WINED3D_QUIRK_NV_CLIP_BROKEN
);
&&
!
(
gl_info
->
quirks
&
WINED3D_QUIRK_NV_CLIP_BROKEN
);
}
}
static
BOOL
need_helper_const
(
IWineD3D
Base
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
static
BOOL
need_helper_const
(
IWineD3D
Vertex
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
{
{
if
(
need_rel_addr_const
(
shader
,
gl_info
))
return
TRUE
;
if
(
need_rel_addr_const
(
shader
,
gl_info
))
return
TRUE
;
if
(
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
return
TRUE
;
/* Need to init colors. */
if
(
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
return
TRUE
;
/* Need to init colors. */
...
@@ -346,7 +343,7 @@ static BOOL need_helper_const(IWineD3DBaseShaderImpl *shader, const struct wined
...
@@ -346,7 +343,7 @@ static BOOL need_helper_const(IWineD3DBaseShaderImpl *shader, const struct wined
return
FALSE
;
return
FALSE
;
}
}
static
unsigned
int
reserved_vs_const
(
IWineD3D
Base
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
static
unsigned
int
reserved_vs_const
(
IWineD3D
Vertex
ShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
{
{
unsigned
int
ret
=
1
;
unsigned
int
ret
=
1
;
/* We use one PARAM for the pos fixup, and in some cases one to load
/* We use one PARAM for the pos fixup, and in some cases one to load
...
@@ -735,7 +732,7 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
...
@@ -735,7 +732,7 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
if
(
This
->
baseShader
.
reg_maps
.
usesrelconstF
)
{
if
(
This
->
baseShader
.
reg_maps
.
usesrelconstF
)
{
DWORD
highest_constf
=
0
,
clip_limit
;
DWORD
highest_constf
=
0
,
clip_limit
;
max_constantsF
-=
reserved_vs_const
(
This
,
gl_info
);
max_constantsF
-=
reserved_vs_const
(
(
IWineD3DVertexShaderImpl
*
)
This
,
gl_info
);
max_constantsF
-=
count_bits
(
This
->
baseShader
.
reg_maps
.
integer_constants
);
max_constantsF
-=
count_bits
(
This
->
baseShader
.
reg_maps
.
integer_constants
);
for
(
i
=
0
;
i
<
This
->
baseShader
.
limits
.
constant_float
;
i
++
)
for
(
i
=
0
;
i
<
This
->
baseShader
.
limits
.
constant_float
;
i
++
)
...
@@ -3171,7 +3168,8 @@ static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_sh
...
@@ -3171,7 +3168,8 @@ static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_sh
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
* and the glsl equivalent
* and the glsl equivalent
*/
*/
if
(
need_helper_const
((
IWineD3DBaseShaderImpl
*
)
This
,
gl_info
))
{
if
(
need_helper_const
(
This
,
gl_info
))
{
const
char
*
two
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_TWO
);
const
char
*
two
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_TWO
);
shader_addline
(
buffer
,
"MAD TMP_OUT.z, TMP_OUT.z, %s, -TMP_OUT.w;
\n
"
,
two
);
shader_addline
(
buffer
,
"MAD TMP_OUT.z, TMP_OUT.z, %s, -TMP_OUT.w;
\n
"
,
two
);
}
else
{
}
else
{
...
@@ -4104,10 +4102,11 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
...
@@ -4104,10 +4102,11 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
}
}
shader_addline
(
buffer
,
"TEMP TMP_OUT;
\n
"
);
shader_addline
(
buffer
,
"TEMP TMP_OUT;
\n
"
);
if
(
need_helper_const
((
IWineD3DBaseShaderImpl
*
)
This
,
gl_info
))
{
if
(
need_helper_const
(
This
,
gl_info
))
{
shader_addline
(
buffer
,
"PARAM helper_const = { 0.0, 1.0, 2.0, %1.10f};
\n
"
,
eps
);
shader_addline
(
buffer
,
"PARAM helper_const = { 0.0, 1.0, 2.0, %1.10f};
\n
"
,
eps
);
}
}
if
(
need_rel_addr_const
(
(
IWineD3DBaseShaderImpl
*
)
This
,
gl_info
))
if
(
need_rel_addr_const
(
This
,
gl_info
))
{
{
shader_addline
(
buffer
,
"PARAM rel_addr_const = { 0.5, %d.0, 0.0, 0.0 };
\n
"
,
shader_data
->
rel_offset
);
shader_addline
(
buffer
,
"PARAM rel_addr_const = { 0.5, %d.0, 0.0, 0.0 };
\n
"
,
shader_data
->
rel_offset
);
shader_addline
(
buffer
,
"TEMP A0_SHADOW;
\n
"
);
shader_addline
(
buffer
,
"TEMP A0_SHADOW;
\n
"
);
...
...
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