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wine
wine-winehq
Commits
e4e7c9b2
Commit
e4e7c9b2
authored
Dec 22, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 14, 2023
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wined3d: Move remaining wined3d_context_vk functions to wined3d_vk.h.
parent
e7de5a45
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2 changed files
with
63 additions
and
63 deletions
+63
-63
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-63
wined3d_vk.h
dlls/wined3d/wined3d_vk.h
+61
-0
No files found.
dlls/wined3d/wined3d_private.h
View file @
e4e7c9b2
...
...
@@ -113,7 +113,6 @@ static inline const char *wined3d_get_line(const char **ptr, const char *end)
struct
wined3d_fragment_pipe_ops
;
struct
wined3d_adapter
;
struct
wined3d_context
;
struct
wined3d_context_vk
;
struct
wined3d_gl_info
;
struct
wined3d_state
;
struct
wined3d_swapchain_gl
;
...
...
@@ -5829,68 +5828,6 @@ static inline void wined3d_context_destroy_bo(struct wined3d_context *context, s
context
->
device
->
adapter
->
adapter_ops
->
adapter_destroy_bo
(
context
,
bo
);
}
#include "wined3d_vk.h"
static
inline
void
wined3d_context_vk_reference_bo
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_bo_vk
*
bo
)
{
bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_image
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_image_vk
*
image
)
{
image
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_texture
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_texture_vk
*
texture_vk
)
{
wined3d_context_vk_reference_image
(
context_vk
,
&
texture_vk
->
image
);
}
static
inline
void
wined3d_context_vk_reference_resource
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_resource
*
resource
)
{
if
(
resource
->
type
==
WINED3D_RTYPE_BUFFER
)
wined3d_context_vk_reference_bo
(
context_vk
,
wined3d_bo_vk
(
buffer_from_resource
(
resource
)
->
buffer_object
));
else
wined3d_context_vk_reference_texture
(
context_vk
,
wined3d_texture_vk
(
texture_from_resource
(
resource
)));
}
static
inline
void
wined3d_context_vk_reference_query
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_query_vk
*
query_vk
)
{
query_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_sampler
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_sampler_vk
*
sampler_vk
)
{
sampler_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_rendertarget_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_rendertarget_view_vk
*
rtv_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
rtv_vk
->
v
.
resource
);
rtv_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_shader_resource_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_shader_resource_view_vk
*
srv_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
srv_vk
->
v
.
resource
);
srv_vk
->
view_vk
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_unordered_access_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_unordered_access_view_vk
*
uav_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
uav_vk
->
v
.
resource
);
uav_vk
->
view_vk
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
BOOL
wined3d_dsv_srv_conflict
(
const
struct
wined3d_rendertarget_view
*
dsv
,
const
struct
wined3d_format
*
srv_format
)
{
...
...
@@ -6077,6 +6014,8 @@ static inline bool isStateDirty(const struct wined3d_context *context, unsigned
return
wined3d_context_is_graphics_state_dirty
(
context
,
state_id
);
}
#include "wined3d_vk.h"
static
inline
VkImageAspectFlags
vk_aspect_mask_from_format
(
const
struct
wined3d_format
*
format
)
{
VkImageAspectFlags
mask
=
0
;
...
...
dlls/wined3d/wined3d_vk.h
View file @
e4e7c9b2
...
...
@@ -26,6 +26,7 @@
#include "wine/vulkan.h"
struct
wined3d_buffer_vk
;
struct
wined3d_context_vk
;
struct
wined3d_device_vk
;
#define VK_INSTANCE_FUNCS() \
...
...
@@ -1035,4 +1036,64 @@ static inline const struct wined3d_format_vk *wined3d_format_vk(const struct win
return
CONTAINING_RECORD
(
format
,
struct
wined3d_format_vk
,
f
);
}
static
inline
void
wined3d_context_vk_reference_bo
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_bo_vk
*
bo
)
{
bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_image
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_image_vk
*
image
)
{
image
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_texture
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_texture_vk
*
texture_vk
)
{
wined3d_context_vk_reference_image
(
context_vk
,
&
texture_vk
->
image
);
}
static
inline
void
wined3d_context_vk_reference_resource
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_resource
*
resource
)
{
if
(
resource
->
type
==
WINED3D_RTYPE_BUFFER
)
wined3d_context_vk_reference_bo
(
context_vk
,
wined3d_bo_vk
(
buffer_from_resource
(
resource
)
->
buffer_object
));
else
wined3d_context_vk_reference_texture
(
context_vk
,
wined3d_texture_vk
(
texture_from_resource
(
resource
)));
}
static
inline
void
wined3d_context_vk_reference_query
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_query_vk
*
query_vk
)
{
query_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_sampler
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_sampler_vk
*
sampler_vk
)
{
sampler_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_rendertarget_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_rendertarget_view_vk
*
rtv_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
rtv_vk
->
v
.
resource
);
rtv_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_shader_resource_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_shader_resource_view_vk
*
srv_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
srv_vk
->
v
.
resource
);
srv_vk
->
view_vk
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
void
wined3d_context_vk_reference_unordered_access_view
(
const
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_unordered_access_view_vk
*
uav_vk
)
{
wined3d_context_vk_reference_resource
(
context_vk
,
uav_vk
->
v
.
resource
);
uav_vk
->
view_vk
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
#endif
/* __WINE_WINED3D_VK */
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