Commit e50873f5 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3dx9: Use check_texture_requirements() in D3DXCheckCubeTextureRequirements()…

d3dx9: Use check_texture_requirements() in D3DXCheckCubeTextureRequirements() with correct resource type. Signed-off-by: 's avatarPaul Gofman <gofmanp@gmail.com> Signed-off-by: 's avatarMatteo Bruni <mbruni@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 92c8c0fc
...@@ -450,7 +450,7 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, ...@@ -450,7 +450,7 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device,
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s))) if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s); s = make_pow2(s);
hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool); hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)) if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{ {
......
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