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wine
wine-winehq
Commits
e50b5ce7
Commit
e50b5ce7
authored
Jul 23, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Oct 23, 2023
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Plain Diff
d3d10core/tests: Avoid POINT sampling exactly halfway between two mip levels.
This gives different results on llvmpipe. Wine-Bug:
https://bugs.winehq.org//show_bug.cgi?id=53213
parent
4a7bba90
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d3d10core.c
dlls/d3d10core/tests/d3d10core.c
+2
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dlls/d3d10core/tests/d3d10core.c
View file @
e50b5ce7
...
@@ -7448,10 +7448,10 @@ static void test_texture(void)
...
@@ -7448,10 +7448,10 @@ static void test_texture(void)
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
-
1
.
0
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
-
1
.
0
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
0
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
0
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
4
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
4
f
,
rgba_level_0
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
5
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
0
.
6
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
0
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
0
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
4
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
4
f
,
level_1_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
5
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
1
.
6
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
2
.
0
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
2
.
0
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
3
.
0
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
3
.
0
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
4
.
0
f
,
level_2_colors
},
{
&
ps_sample_l
,
&
rgba_texture
,
POINT
,
0
.
0
f
,
0
.
0
f
,
MIP_MAX
,
4
.
0
f
,
level_2_colors
},
...
...
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