Commit e5e41191 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: Attach the correct surface the the fbo.

parent 2e2ab3c3
......@@ -5505,7 +5505,8 @@ static void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWOR
IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture_impl);
}
GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, texttarget, surface_impl->glDescription.textureName, 0));
GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, texttarget,
surface_impl->glDescription.textureName, surface_impl->glDescription.level));
checkGLcall("attach_surface_fbo");
}
......@@ -5742,7 +5743,8 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_
IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture_impl);
}
GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, texttarget, depth_stencil_impl->glDescription.textureName, 0));
GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, texttarget,
depth_stencil_impl->glDescription.textureName, depth_stencil_impl->glDescription.level));
checkGLcall("glFramebufferTexture2DEXT()");
}
} else {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment