Commit e745f93c authored by Rob Shearman's avatar Rob Shearman Committed by Alexandre Julliard

rpcrt4: Fix the MIDL_STUB_MESSAGE fields set by NdrServerInitializeNew.

parent f6a29a1e
......@@ -106,22 +106,42 @@ unsigned char* WINAPI NdrServerInitializeNew( PRPC_MESSAGE pRpcMsg, PMIDL_STUB_M
{
TRACE("(pRpcMsg == ^%p, pStubMsg == ^%p, pStubDesc == ^%p)\n", pRpcMsg, pStubMsg, pStubDesc);
assert( pRpcMsg && pStubMsg && pStubDesc );
/* not everyone allocates stack space for w2kReserved */
memset(pStubMsg, 0, FIELD_OFFSET(MIDL_STUB_MESSAGE,pCSInfo));
pStubMsg->ReuseBuffer = TRUE;
pStubMsg->IsClient = FALSE;
pStubMsg->StubDesc = pStubDesc;
pStubMsg->pfnAllocate = pStubDesc->pfnAllocate;
pStubMsg->pfnFree = pStubDesc->pfnFree;
pStubMsg->RpcMsg = pRpcMsg;
pStubMsg->Buffer = pStubMsg->BufferStart = pRpcMsg->Buffer;
pStubMsg->BufferEnd = pStubMsg->Buffer + pRpcMsg->BufferLength;
pStubMsg->BufferLength = pRpcMsg->BufferLength;
pStubMsg->BufferEnd = pStubMsg->Buffer + pStubMsg->BufferLength;
pStubMsg->IsClient = FALSE;
pStubMsg->ReuseBuffer = FALSE;
pStubMsg->pAllocAllNodesContext = NULL;
pStubMsg->pPointerQueueState = NULL;
pStubMsg->IgnoreEmbeddedPointers = 0;
pStubMsg->PointerBufferMark = NULL;
pStubMsg->uFlags = 0;
pStubMsg->pfnAllocate = pStubDesc->pfnAllocate;
pStubMsg->pfnFree = pStubDesc->pfnFree;
pStubMsg->StackTop = NULL;
pStubMsg->StubDesc = pStubDesc;
pStubMsg->FullPtrXlatTables = NULL;
pStubMsg->FullPtrRefId = 0;
pStubMsg->PointerLength = 0;
pStubMsg->fInDontFree = 0;
pStubMsg->fDontCallFreeInst = 0;
pStubMsg->fInOnlyParam = 0;
pStubMsg->fHasReturn = 0;
pStubMsg->fHasExtensions = 0;
pStubMsg->fHasNewCorrDesc = 0;
pStubMsg->fUnused = 0;
pStubMsg->dwDestContext = MSHCTX_DIFFERENTMACHINE;
pStubMsg->pvDestContext = NULL;
pStubMsg->pRpcChannelBuffer = NULL;
pStubMsg->pArrayInfo = NULL;
pStubMsg->dwStubPhase = 0;
/* FIXME: LowStackMark */
pStubMsg->pAsyncMsg = NULL;
pStubMsg->pCorrInfo = NULL;
pStubMsg->pCorrMemory = NULL;
pStubMsg->pMemoryList = NULL;
/* FIXME: determine the proper return value */
return NULL;
}
......
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