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wine
wine-winehq
Commits
e74efb54
Commit
e74efb54
authored
Aug 11, 2009
by
Francois Gouget
Committed by
Alexandre Julliard
Aug 11, 2009
Browse files
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Plain Diff
Assorted spelling fixes.
parent
b4aede60
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
7 additions
and
7 deletions
+7
-7
sec_mgr.c
dlls/urlmon/sec_mgr.c
+1
-1
sec_mgr.c
dlls/urlmon/tests/sec_mgr.c
+1
-1
menu.c
dlls/user32/tests/menu.c
+1
-1
dsoutput.c
dlls/winealsa.drv/dsoutput.c
+1
-1
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+2
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
No files found.
dlls/urlmon/sec_mgr.c
View file @
e74efb54
...
@@ -689,7 +689,7 @@ static LPDWORD build_zonemap_from_reg(void)
...
@@ -689,7 +689,7 @@ static LPDWORD build_zonemap_from_reg(void)
WCHAR
name
[
32
];
WCHAR
name
[
32
];
HKEY
hkey
;
HKEY
hkey
;
LPDWORD
data
=
NULL
;
LPDWORD
data
=
NULL
;
DWORD
allocated
=
6
;
/* space for the zonecount and Zone "0" upto Zone "4" */
DWORD
allocated
=
6
;
/* space for the zonecount and Zone "0" up
to Zone "4" */
DWORD
used
=
0
;
DWORD
used
=
0
;
DWORD
res
;
DWORD
res
;
DWORD
len
;
DWORD
len
;
...
...
dlls/urlmon/tests/sec_mgr.c
View file @
e74efb54
...
@@ -496,7 +496,7 @@ static void test_GetZoneAttributes(void)
...
@@ -496,7 +496,7 @@ static void test_GetZoneAttributes(void)
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
))
return
;
return
;
/* native urlmon has Zone "0" upto Zone "4" since IE4 */
/* native urlmon has Zone "0" up
to Zone "4" since IE4 */
for
(
i
=
0
;
i
<
5
;
i
++
)
{
for
(
i
=
0
;
i
<
5
;
i
++
)
{
memset
(
buffer
,
-
1
,
sizeof
(
buffer
));
memset
(
buffer
,
-
1
,
sizeof
(
buffer
));
hr
=
IInternetZoneManager_GetZoneAttributes
(
zonemgr
,
i
,
pZA
);
hr
=
IInternetZoneManager_GetZoneAttributes
(
zonemgr
,
i
,
pZA
);
...
...
dlls/user32/tests/menu.c
View file @
e74efb54
...
@@ -3023,7 +3023,7 @@ static void test_menu_maxdepth(void)
...
@@ -3023,7 +3023,7 @@ static void test_menu_maxdepth(void)
hmenus
[
i
]
=
CreatePopupMenu
();
hmenus
[
i
]
=
CreatePopupMenu
();
if
(
!
hmenus
[
i
])
break
;
if
(
!
hmenus
[
i
])
break
;
}
}
ok
(
i
==
NR_MENUS
,
"could not create more th
e
n %d menu's
\n
"
,
i
);
ok
(
i
==
NR_MENUS
,
"could not create more th
a
n %d menu's
\n
"
,
i
);
for
(
i
=
1
;
i
<
NR_MENUS
;
i
++
)
{
for
(
i
=
1
;
i
<
NR_MENUS
;
i
++
)
{
ret
=
AppendMenuA
(
hmenus
[
i
],
MF_POPUP
,
(
UINT_PTR
)
hmenus
[
i
-
1
],
"test"
);
ret
=
AppendMenuA
(
hmenus
[
i
],
MF_POPUP
,
(
UINT_PTR
)
hmenus
[
i
-
1
],
"test"
);
if
(
!
ret
)
break
;
if
(
!
ret
)
break
;
...
...
dlls/winealsa.drv/dsoutput.c
View file @
e74efb54
...
@@ -400,7 +400,7 @@ static HRESULT WINAPI IDsDriverBufferImpl_Unlock(PIDSDRIVERBUFFER iface,
...
@@ -400,7 +400,7 @@ static HRESULT WINAPI IDsDriverBufferImpl_Unlock(PIDSDRIVERBUFFER iface,
ret
=
snd_pcm_writei
(
This
->
pcm
,
pvAudio1
,
writelen
);
ret
=
snd_pcm_writei
(
This
->
pcm
,
pvAudio1
,
writelen
);
if
(
ret
==
-
EPIPE
)
if
(
ret
==
-
EPIPE
)
{
{
WARN
(
"Underrun occured
\n
"
);
WARN
(
"Underrun occur
r
ed
\n
"
);
snd_pcm_prepare
(
This
->
pcm
);
snd_pcm_prepare
(
This
->
pcm
);
ret
=
snd_pcm_writei
(
This
->
pcm
,
pvAudio1
,
writelen
);
ret
=
snd_pcm_writei
(
This
->
pcm
,
pvAudio1
,
writelen
);
snd_pcm_start
(
This
->
pcm
);
snd_pcm_start
(
This
->
pcm
);
...
...
dlls/wined3d/arb_program_shader.c
View file @
e74efb54
...
@@ -1245,8 +1245,8 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
...
@@ -1245,8 +1245,8 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
if
(
flags
&
TEX_DERIV
)
if
(
flags
&
TEX_DERIV
)
{
{
if
(
flags
&
TEX_PROJ
)
FIXME
(
"Projected texture sampling with custom derivates
\n
"
);
if
(
flags
&
TEX_PROJ
)
FIXME
(
"Projected texture sampling with custom derivat
iv
es
\n
"
);
if
(
flags
&
TEX_BIAS
)
FIXME
(
"Biased texture sampling with custom derivates
\n
"
);
if
(
flags
&
TEX_BIAS
)
FIXME
(
"Biased texture sampling with custom derivat
iv
es
\n
"
);
shader_addline
(
buffer
,
"TXD%s %s, %s, %s, %s, texture[%u], %s;
\n
"
,
mod
,
dst_str
,
coord_reg
,
shader_addline
(
buffer
,
"TXD%s %s, %s, %s, %s, texture[%u], %s;
\n
"
,
mod
,
dst_str
,
coord_reg
,
dsx
,
dsy
,
sampler_idx
,
tex_type
);
dsx
,
dsy
,
sampler_idx
,
tex_type
);
}
}
...
...
dlls/wined3d/glsl_shader.c
View file @
e74efb54
...
@@ -973,7 +973,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
...
@@ -973,7 +973,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
/* Declare uniforms for NP2 texcoord fixup:
/* Declare uniforms for NP2 texcoord fixup:
* This is NOT done inside the loop that declares the texture samplers since the NP2 fixup code
* This is NOT done inside the loop that declares the texture samplers since the NP2 fixup code
* is currently only used for the GeforceFX series and when forcing the ARB_npot extension off.
* is currently only used for the GeforceFX series and when forcing the ARB_npot extension off.
* Modern cards just skip the code anyway, so put it inside a sep
e
rate loop. */
* Modern cards just skip the code anyway, so put it inside a sep
a
rate loop. */
if
(
pshader
&&
ps_args
->
np2_fixup
)
{
if
(
pshader
&&
ps_args
->
np2_fixup
)
{
struct
ps_np2fixup_info
*
const
fixup
=
ctx_priv
->
cur_np2fixup_info
;
struct
ps_np2fixup_info
*
const
fixup
=
ctx_priv
->
cur_np2fixup_info
;
...
...
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