Commit e798c72c authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d9: Use impl_from_IDirect3DDevice9Ex instead of casting iface to object.

parent a42bf013
......@@ -181,9 +181,15 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
/* IDirect3D IUnknown parts follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, lpVtbl);
}
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
void **ppobj)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
......@@ -228,8 +234,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX if
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
......@@ -237,8 +244,9 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
return ref;
}
static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref;
if (This->inDestruction) return 0;
......@@ -269,10 +277,9 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEV
return ref;
}
/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
......@@ -285,8 +292,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9
return D3D_OK;
}
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
......@@ -298,8 +306,9 @@ static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
......@@ -311,9 +320,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEV
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
IDirect3D9 **ppD3D9)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d *wined3d;
HRESULT hr = D3D_OK;
......@@ -342,8 +352,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
......@@ -375,8 +386,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX i
return hrc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
UINT iSwapChain, D3DDISPLAYMODE *pMode)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
......@@ -390,8 +403,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
D3DDEVICE_CREATION_PARAMETERS *pParameters)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, pParameters);
......@@ -403,8 +418,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEV
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
......@@ -424,8 +441,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
int XScreenSpace, int YScreenSpace, DWORD Flags)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
......@@ -434,8 +453,9 @@ static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9
wined3d_mutex_unlock();
}
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p, show %#x.\n", iface, bShow);
......@@ -450,7 +470,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX ifac
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSwapChain9Impl *object;
HRESULT hr;
......@@ -481,14 +501,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwa
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain *wined3d_swapchain = NULL;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
swapchain_idx, &wined3d_swapchain);
hr = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, swapchain_idx, &wined3d_swapchain);
if (SUCCEEDED(hr) && wined3d_swapchain)
{
*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
......@@ -506,12 +526,13 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirec
static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
count = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
wined3d_mutex_unlock();
return count;
......@@ -576,8 +597,10 @@ static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, voi
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *pPresentationParameters)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
BOOL resources_ok = TRUE;
......@@ -654,9 +677,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
......@@ -672,7 +697,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3D
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *retSurface = NULL;
HRESULT hr;
......@@ -692,8 +717,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
......@@ -705,8 +732,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
BOOL bEnableDialogs)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
......@@ -721,7 +750,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
DWORD Flags, const D3DGAMMARAMP *pRamp)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
......@@ -731,8 +760,10 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface,
wined3d_mutex_unlock();
}
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
D3DGAMMARAMP *pRamp)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
......@@ -746,7 +777,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *ifa
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DTexture9Impl *object;
HRESULT hr;
......@@ -778,7 +809,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVolumeTexture9Impl *object;
HRESULT hr;
......@@ -812,7 +843,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DCubeTexture9Impl *object;
HRESULT hr;
......@@ -840,10 +871,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *object;
HRESULT hr;
......@@ -871,10 +903,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DIndexBuffer9Impl *object;
HRESULT hr;
......@@ -972,8 +1005,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3
}
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
......@@ -989,7 +1025,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX i
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
......@@ -1019,8 +1055,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9E
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
......@@ -1060,7 +1098,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
struct wined3d_resource *wined3d_resource;
struct wined3d_resource_desc desc;
......@@ -1115,8 +1153,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
}
/* TODO: move to wineD3D */
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
......@@ -1138,7 +1178,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *pRenderTarget;
HRESULT hr;
......@@ -1178,8 +1218,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *pZStencilSurface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
......@@ -1197,7 +1239,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDE
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 **ppZStencilSurface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *pZStencilSurface;
HRESULT hr;
......@@ -1226,8 +1268,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevic
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
......@@ -1239,8 +1282,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX ifac
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
......@@ -1252,8 +1296,10 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
......@@ -1267,8 +1313,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DW
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
......@@ -1281,8 +1329,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
......@@ -1295,8 +1345,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
......@@ -1309,8 +1361,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
const D3DVIEWPORT9 *pViewport)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
......@@ -1323,8 +1377,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
D3DVIEWPORT9 *pViewport)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
......@@ -1337,8 +1393,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
const D3DMATERIAL9 *pMaterial)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
......@@ -1351,8 +1409,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
D3DMATERIAL9 *pMaterial)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
......@@ -1365,8 +1425,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
const D3DLIGHT9 *pLight)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
......@@ -1379,8 +1441,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
D3DLIGHT9 *pLight)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
......@@ -1393,8 +1457,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
BOOL Enable)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
......@@ -1406,8 +1472,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
BOOL *pEnable)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
......@@ -1419,8 +1487,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
const float *pPlane)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
......@@ -1432,8 +1502,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
float *pPlane)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
......@@ -1445,8 +1517,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX if
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE State, DWORD Value)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
......@@ -1458,8 +1532,10 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPD
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE State, DWORD *pValue)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
......@@ -1474,7 +1550,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX
static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DStateBlock9Impl *object;
HRESULT hr;
......@@ -1509,7 +1585,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *
static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
......@@ -1521,9 +1597,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
IDirect3DStateBlock9 **stateblock)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_stateblock *wined3d_stateblock;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
......@@ -1566,8 +1643,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
const D3DCLIPSTATUS9 *pClipStatus)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
......@@ -1579,8 +1658,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
D3DCLIPSTATUS9 *pClipStatus)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
......@@ -1592,10 +1673,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
IDirect3DBaseTexture9 **ppTexture)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL;
HRESULT hr;
......@@ -1626,10 +1707,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface,
DWORD stage, IDirect3DBaseTexture9 *texture)
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
IDirect3DBaseTexture9 *texture)
{
IDirect3DDevice9Impl *device = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
......@@ -1679,9 +1760,10 @@ static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
......@@ -1699,9 +1781,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
......@@ -1722,7 +1805,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVI
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
......@@ -1734,8 +1817,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *i
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
......@@ -1747,8 +1832,10 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPD
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
DWORD *pNumPasses)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
......@@ -1760,10 +1847,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
const PALETTEENTRY *pEntries)
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT PaletteNumber, const PALETTEENTRY *pEntries)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
......@@ -1775,8 +1862,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT PaletteNumber, PALETTEENTRY *pEntries)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
......@@ -1788,8 +1877,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
UINT PaletteNumber)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
......@@ -1801,8 +1892,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
UINT *PaletteNumber)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
......@@ -1814,8 +1907,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
const RECT *pRect)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
......@@ -1827,8 +1922,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
......@@ -1840,8 +1936,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
BOOL bSoftware)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, software %#x.\n", iface, bSoftware);
......@@ -1853,8 +1951,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIREC
return hr;
}
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p.\n", iface);
......@@ -1866,8 +1965,9 @@ static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIREC
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
......@@ -1879,8 +1979,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX i
return hr;
}
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
float ret;
TRACE("iface %p.\n", iface);
......@@ -1892,10 +1993,10 @@ static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX i
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex, UINT PrimitiveCount)
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
......@@ -1910,9 +2011,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
UINT startIndex, UINT primCount)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
......@@ -1930,10 +2033,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
UINT VertexStreamZeroStride)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
......@@ -1949,10 +2053,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
......@@ -1970,8 +2076,11 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
......@@ -1989,7 +2098,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *object;
HRESULT hr;
......@@ -2025,12 +2134,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
wined3d_mutex_unlock();
......@@ -2040,6 +2150,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration = NULL;
HRESULT hr;
......@@ -2048,7 +2159,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
*declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
......@@ -2122,8 +2233,9 @@ static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This,
return pDecl;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9 *decl;
HRESULT hr;
......@@ -2185,7 +2297,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWO
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *object;
HRESULT hr;
......@@ -2215,12 +2327,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 *shader)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice,
shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
......@@ -2230,12 +2343,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *i
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 **shader)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
wined3d_shader = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
......@@ -2256,6 +2370,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
......@@ -2268,7 +2383,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDev
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2277,6 +2392,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDev
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
......@@ -2289,7 +2405,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDev
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2298,12 +2414,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDev
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2312,12 +2429,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDev
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2326,12 +2444,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDev
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2340,19 +2459,22 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDev
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
......@@ -2368,9 +2490,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX i
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retStream = NULL;
HRESULT hr;
......@@ -2402,10 +2524,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
UINT Divider)
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
UINT StreamNumber, UINT Divider)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
......@@ -2417,8 +2539,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9E
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
UINT StreamNumber, UINT *Divider)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
......@@ -2430,8 +2554,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVIC
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
IDirect3DIndexBuffer9 *pIndexData)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
......@@ -2446,9 +2572,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX ifac
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
IDirect3DIndexBuffer9 **ppIndexData)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retIndexData = NULL;
HRESULT hr;
......@@ -2479,7 +2606,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DPixelShader9Impl *object;
HRESULT hr;
......@@ -2509,12 +2636,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 *shader)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice,
shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
......@@ -2524,6 +2652,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *if
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 **shader)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
......@@ -2531,7 +2660,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
wined3d_shader = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
......@@ -2552,12 +2681,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2566,12 +2696,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2580,12 +2711,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2594,12 +2726,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2608,12 +2741,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2622,19 +2756,22 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevi
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
......@@ -2647,8 +2784,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
......@@ -2661,8 +2800,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x.\n", iface, Handle);
......@@ -2674,10 +2814,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
D3DQUERYTYPE type, IDirect3DQuery9 **query)
static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
IDirect3DQuery9 **query)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DQuery9Impl *object;
HRESULT hr;
......
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