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wine
wine-winehq
Commits
e7f61b8c
Commit
e7f61b8c
authored
Aug 29, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 29, 2011
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wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.
parent
49dc1570
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2 changed files
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2 additions
and
2 deletions
+2
-2
device.c
dlls/wined3d/device.c
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
e7f61b8c
...
@@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st
...
@@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
UINT
CDECL
wined3d_device_get_available_texture_mem
(
struct
wined3d_device
*
device
)
UINT
CDECL
wined3d_device_get_available_texture_mem
(
const
struct
wined3d_device
*
device
)
{
{
TRACE
(
"device %p.
\n
"
,
device
);
TRACE
(
"device %p.
\n
"
,
device
);
...
...
include/wine/wined3d.h
View file @
e7f61b8c
...
@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
...
@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
HRESULT
__cdecl
wined3d_device_end_scene
(
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_end_scene
(
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_end_stateblock
(
struct
wined3d_device
*
device
,
struct
wined3d_stateblock
**
stateblock
);
HRESULT
__cdecl
wined3d_device_end_stateblock
(
struct
wined3d_device
*
device
,
struct
wined3d_stateblock
**
stateblock
);
void
__cdecl
wined3d_device_evict_managed_resources
(
struct
wined3d_device
*
device
);
void
__cdecl
wined3d_device_evict_managed_resources
(
struct
wined3d_device
*
device
);
UINT
__cdecl
wined3d_device_get_available_texture_mem
(
struct
wined3d_device
*
device
);
UINT
__cdecl
wined3d_device_get_available_texture_mem
(
const
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_get_back_buffer
(
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
HRESULT
__cdecl
wined3d_device_get_back_buffer
(
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
UINT
backbuffer_idx
,
WINED3DBACKBUFFER_TYPE
backbuffer_type
,
struct
wined3d_surface
**
backbuffer
);
UINT
backbuffer_idx
,
WINED3DBACKBUFFER_TYPE
backbuffer_type
,
struct
wined3d_surface
**
backbuffer
);
INT
__cdecl
wined3d_device_get_base_vertex_index
(
struct
wined3d_device
*
device
);
INT
__cdecl
wined3d_device_get_base_vertex_index
(
struct
wined3d_device
*
device
);
...
...
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