Commit e7f61b8c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.

parent 49dc1570
...@@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st ...@@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st
return WINED3D_OK; return WINED3D_OK;
} }
UINT CDECL wined3d_device_get_available_texture_mem(struct wined3d_device *device) UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
{ {
TRACE("device %p.\n", device); TRACE("device %p.\n", device);
......
...@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN ...@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device); HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device); UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx, HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer); UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device); INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
......
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