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wine
wine-winehq
Commits
e832978a
Commit
e832978a
authored
Oct 17, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 18, 2012
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wined3d: Explicitly check the shader type in shader_glsl_gen_sample_code().
parent
64aed7c5
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1 changed file
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2 additions
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1 deletion
+2
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-1
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dlls/wined3d/glsl_shader.c
View file @
e832978a
...
...
@@ -2140,6 +2140,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
DWORD
sampler
,
const
struct
glsl_sample_function
*
sample_function
,
DWORD
swizzle
,
const
char
*
dx
,
const
char
*
dy
,
const
char
*
bias
,
const
char
*
coord_reg_fmt
,
...)
{
const
struct
wined3d_shader_version
*
version
=
&
ins
->
ctx
->
reg_maps
->
shader_version
;
const
char
*
sampler_base
;
char
dst_swizzle
[
6
];
struct
color_fixup_desc
fixup
;
...
...
@@ -2148,7 +2149,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
shader_glsl_swizzle_to_str
(
swizzle
,
FALSE
,
ins
->
dst
[
0
].
write_mask
,
dst_swizzle
);
if
(
shader_is_pshader_version
(
ins
->
ctx
->
reg_maps
->
shader_version
.
type
)
)
if
(
version
->
type
==
WINED3D_SHADER_TYPE_PIXEL
)
{
const
struct
shader_glsl_ctx_priv
*
priv
=
ins
->
ctx
->
backend_data
;
fixup
=
priv
->
cur_ps_args
->
color_fixup
[
sampler
];
...
...
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